My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Flying Machine Guards Inferno Dragon Lava Hound
Zap
Goblin Gang Flying Machine Guards Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Tesla Guards
The Log
Goblin Gang Guards
Earthquake
Goblin Gang Tesla Guards
Arrows
Goblin Gang Flying Machine Guards Lava Hound
Royal Delivery
Goblin Gang Flying Machine Guards Inferno Dragon Lava Hound
Fireball
Goblin Gang Tesla Flying Machine Inferno Dragon Lava Hound
Poison
Goblin Gang Flying Machine Guards Lava Hound
Lightning
Tesla Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Tornado Tesla Flying Machine Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Guards Tornado

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound
Goblin Gang
Lava Hound
Tesla
Flying Machine
Lava Hound
Guards
Lava Hound
Tornado
Inferno Dragon
Lava Hound
Lava Hound
Arrows Flying Machine Inferno Dragon Goblin Gang Guards

Defense Synergies 1 10

Arrows
Tesla Tornado
Goblin Gang
Tesla Flying Machine Guards Inferno Dragon
Tesla
Goblin Gang Arrows Guards Tornado Inferno Dragon
Flying Machine
Goblin Gang Guards
Guards
Goblin Gang Tesla Flying Machine
Tornado
Arrows Tesla Inferno Dragon
Inferno Dragon
Goblin Gang Tesla Tornado
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Flying Machine
Inferno Dragon Goblin Gang Tesla Flying Machine
Goblin Gang Tesla Tornado Inferno Dragon
Tesla Inferno Dragon Goblin Gang Guards
Arrows Tornado
Arrows Goblin Gang Tornado Tesla Flying Machine Guards
Tesla Tornado Inferno Dragon Arrows Goblin Gang Flying Machine
Arrows Tesla Flying Machine
Tesla Inferno Dragon Goblin Gang Tornado
Goblin Gang Guards Tornado Tesla
Goblin Gang Guards Arrows Tesla Flying Machine Tornado
Arrows Tesla Inferno Dragon Goblin Gang Flying Machine Tornado
Tesla Goblin Gang Flying Machine Guards
Arrows Goblin Gang Tesla Guards Tornado
Inferno Dragon Goblin Gang Tesla
Tornado Goblin Gang Tesla Inferno Dragon
Tesla Arrows Goblin Gang Tornado
Arrows Tesla Goblin Gang Flying Machine Guards Tornado
Arrows Tornado Tesla Flying Machine Guards Inferno Dragon
Tesla Tornado Inferno Dragon
Goblin Gang Arrows Tesla Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Tesla
Arrows Goblin Gang Tesla Flying Machine Inferno Dragon
Goblin Gang Guards
Goblin Gang Guards Tesla Tornado
Goblin Gang Tesla Guards Inferno Dragon
Arrows Goblin Gang Tesla Flying Machine Tornado
Goblin Gang Guards Tesla Flying Machine
Tesla Inferno Dragon
Flying Machine Tornado Inferno Dragon
Goblin Gang Tesla Guards Inferno Dragon
Inferno Dragon Tesla Flying Machine Guards
Arrows Guards Tornado
Goblin Gang Tesla Guards
Tesla Flying Machine
Goblin Gang Tesla Guards Flying Machine Tornado Inferno Dragon
Arrows Tesla Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards
Arrows Flying Machine Tornado
Arrows Flying Machine
Arrows Flying Machine Guards
Arrows
Arrows Flying Machine Tornado
Arrows Flying Machine Tornado
Arrows Flying Machine Tornado
Arrows Flying Machine Tornado
Goblin Gang Guards Tornado
Arrows Flying Machine Tornado
Arrows Flying Machine Tornado
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Tornado
Arrows Flying Machine
Arrows Flying Machine Tornado
Arrows Tornado
Tornado
Arrows Flying Machine
Arrows Tornado
Inferno Dragon
Arrows Flying Machine Tornado
Arrows Flying Machine Tornado
Arrows Tornado
Arrows Flying Machine Tornado
Flying Machine Guards
Arrows
Arrows
Arrows
Goblin Gang Flying Machine Guards
Arrows Flying Machine Tornado
Arrows
Goblin Gang Flying Machine
Arrows Flying Machine
Arrows Tornado
Flying Machine
Goblin Gang Flying Machine Guards Tornado
Flying Machine Tornado
Flying Machine Tornado

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