My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Skeleton Barrel Clone Lava Hound
Giant Snowball
Bats Minions Goblin Gang Skeleton Barrel Clone Lava Hound
Zap
Bats Minions Goblin Gang Skeleton Barrel Clone Lava Hound
Barbarian Barrel
Goblin Gang Skeleton Barrel Clone
The Log
Goblin Gang Skeleton Barrel Clone
Earthquake
Goblin Gang Clone
Arrows
Bats Minions Goblin Gang Skeleton Barrel Clone Lava Hound
Royal Delivery
Bats Minions Goblin Gang Skeleton Barrel Clone Lava Hound
Fireball
Minions Goblin Gang Skeleton Barrel Clone Lava Hound
Poison
Bats Minions Goblin Gang Skeleton Barrel Clone Lava Hound
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Minions Goblin Gang Skeleton Barrel Clone Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Minions

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Lava Hound Minions Rage Clone
Minions
Rage Lava Hound Bats Skeleton Barrel Clone
Goblin Gang
Skeleton Barrel Mirror Clone Lava Hound
Skeleton Barrel
Bats Clone Minions Goblin Gang Mirror Lava Hound
Mirror
Goblin Gang Skeleton Barrel
Rage
Minions Bats
Clone
Skeleton Barrel Lava Hound Bats Minions Goblin Gang
Lava Hound
Bats Minions Clone Goblin Gang Skeleton Barrel

Defense Synergies 0 2

Bats
Minions
Minions
Bats
Goblin Gang
Mirror
Skeleton Barrel
Mirror
Goblin Gang
Rage
Clone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel
Bats Minions Goblin Gang
Goblin Gang Bats Minions
Bats Minions Goblin Gang
Goblin Gang Bats Minions
Bats Minions Goblin Gang
Skeleton Barrel
Minions Goblin Gang
Goblin Gang
Bats Minions Goblin Gang
Minions Bats Goblin Gang
Bats Minions Goblin Gang
Bats Minions Goblin Gang
Goblin Gang
Goblin Gang
Bats Minions Goblin Gang
Bats Minions Goblin Gang
Bats Minions
Goblin Gang Bats Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Skeleton Barrel
Goblin Gang Bats Minions
Goblin Gang Bats
Goblin Gang
Bats Minions Goblin Gang Skeleton Barrel
Goblin Gang Bats Minions
Bats Minions
Goblin Gang
Bats Minions
Goblin Gang
Goblin Gang Bats Minions
Bats Minions

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats Minions Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats Minions Goblin Gang
Skeleton Barrel
Skeleton Barrel
Minions Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats Minions
Skeleton Barrel
Skeleton Barrel
Minions
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats
Bats Minions Skeleton Barrel
Skeleton Barrel Bats Minions Goblin Gang
Goblin Gang
Skeleton Barrel
Bats Minions Goblin Gang
Bats
Skeleton Barrel

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