My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Skeleton Barrel Rascals Barbarian Barrel Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Lava Hound
Giant Snowball
Fire Spirit Goblins Skeleton Barrel Lava Hound
Zap
Fire Spirit Goblins Skeleton Barrel Lava Hound
Barbarian Barrel
Fire Spirit Goblins Skeleton Barrel Rascals Electro Wizard
The Log
Fire Spirit Goblins Skeleton Barrel Rascals
Earthquake
Arrows
Fire Spirit Goblins Skeleton Barrel Rascals Lava Hound
Royal Delivery
Fire Spirit Goblins Skeleton Barrel Rascals Electro Wizard Lava Hound
Fireball
Skeleton Barrel Rascals Electro Wizard Lava Hound
Poison
Skeleton Barrel Rascals Electro Wizard Lava Hound
Lightning
Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Barbarian Barrel Skeleton Barrel Electro Wizard Rascals Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Barbarian Barrel Skeleton Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel
Goblins
Skeleton Barrel
Fire Spirit Rascals Lightning Lava Hound
Rascals
Skeleton Barrel Electro Wizard
Barbarian Barrel
Lava Hound
Lightning
Lava Hound Skeleton Barrel
Electro Wizard
Rascals
Lava Hound
Lightning Skeleton Barrel Barbarian Barrel

Defense Synergies 0 5

Fire Spirit
Electro Wizard
Goblins
Barbarian Barrel Electro Wizard
Skeleton Barrel
Rascals
Barbarian Barrel
Barbarian Barrel
Goblins Rascals Electro Wizard
Lightning
Electro Wizard
Fire Spirit Goblins Barbarian Barrel
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Barbarian Barrel Electro Wizard
Goblins Rascals Electro Wizard
Fire Spirit Goblins Rascals Lightning Electro Wizard
Goblins Rascals Electro Wizard
Lightning Barbarian Barrel
Barbarian Barrel Fire Spirit Goblins Rascals Electro Wizard
Lightning Electro Wizard Fire Spirit Rascals
Lightning Skeleton Barrel Rascals Barbarian Barrel Electro Wizard
Goblins Rascals
Fire Spirit Goblins Rascals Barbarian Barrel Electro Wizard
Goblins Electro Wizard Rascals Barbarian Barrel
Rascals Electro Wizard
Fire Spirit Rascals Lightning Electro Wizard
Fire Spirit Goblins Rascals Barbarian Barrel Electro Wizard
Rascals Electro Wizard
Rascals Lightning Electro Wizard
Goblins Rascals Electro Wizard
Fire Spirit Goblins Rascals Barbarian Barrel Electro Wizard
Barbarian Barrel Fire Spirit Rascals Electro Wizard
Electro Wizard
Rascals Fire Spirit Goblins Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Barbarian Barrel Electro Wizard
Electro Wizard Skeleton Barrel Barbarian Barrel Lightning
Goblins Rascals Lightning Electro Wizard
Lightning Rascals Barbarian Barrel Electro Wizard
Rascals
Fire Spirit Skeleton Barrel Rascals Electro Wizard
Rascals Goblins Lightning Electro Wizard
Rascals
Lightning Electro Wizard Goblins Barbarian Barrel
Rascals
Lightning Electro Wizard
Rascals Lightning
Rascals
Rascals Electro Wizard Goblins Barbarian Barrel Lightning
Rascals Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Rascals Barbarian Barrel
Skeleton Barrel Barbarian Barrel Electro Wizard
Lightning Skeleton Barrel Barbarian Barrel
Lightning Skeleton Barrel Rascals Barbarian Barrel
Fire Spirit Barbarian Barrel
Fire Spirit Skeleton Barrel
Fire Spirit
Fire Spirit Skeleton Barrel Barbarian Barrel Lightning
Skeleton Barrel Lightning
Lightning Fire Spirit Goblins Electro Wizard
Lightning Skeleton Barrel Barbarian Barrel Electro Wizard
Lightning Fire Spirit
Lightning Fire Spirit Skeleton Barrel Barbarian Barrel
Lightning Skeleton Barrel Barbarian Barrel
Lightning Skeleton Barrel Barbarian Barrel
Lightning Skeleton Barrel Barbarian Barrel
Lightning Skeleton Barrel Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning Fire Spirit Skeleton Barrel Barbarian Barrel Electro Wizard
Lightning Fire Spirit Skeleton Barrel Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Skeleton Barrel Barbarian Barrel
Fire Spirit Barbarian Barrel
Skeleton Barrel Barbarian Barrel Lightning Electro Wizard
Lightning Skeleton Barrel
Lightning Skeleton Barrel Barbarian Barrel
Lightning Fire Spirit Electro Wizard
Lightning Electro Wizard Skeleton Barrel
Lightning
Lightning
Lightning Electro Wizard
Lightning
Skeleton Barrel Lightning Electro Wizard Fire Spirit Barbarian Barrel
Lightning Fire Spirit Electro Wizard
Barbarian Barrel
Lightning Rascals Electro Wizard
Skeleton Barrel Lightning
Lightning
Rascals Lightning Electro Wizard
Lightning Electro Wizard
Lightning Skeleton Barrel Barbarian Barrel Electro Wizard

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