My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Clone Lava Hound
Giant Snowball
Bats Goblin Barrel Skeleton Army Clone Witch Princess Lumberjack Lava Hound
Zap
Bats Goblin Barrel Skeleton Army Clone Witch Princess Lava Hound
Barbarian Barrel
Goblin Barrel Skeleton Army Clone Witch Princess Lumberjack
The Log
Goblin Barrel Skeleton Army Clone Witch Princess Lumberjack
Earthquake
Goblin Barrel Skeleton Army Clone Witch
Arrows
Bats Goblin Barrel Skeleton Army Clone Witch Princess Lava Hound
Royal Delivery
Bats Goblin Barrel Skeleton Army Clone Witch Princess Lumberjack Lava Hound
Fireball
Goblin Barrel Skeleton Army Clone Witch Princess Lumberjack Lava Hound
Poison
Bats Skeleton Army Clone Witch Princess Lava Hound
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Clone Princess Lumberjack Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Skeleton Army Clone

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Goblin Barrel Clone Lumberjack
Goblin Barrel
Bats Skeleton Army Clone Princess Lumberjack Lava Hound
Skeleton Army
Clone Goblin Barrel Lava Hound
Clone
Skeleton Army Lava Hound Bats Goblin Barrel Witch Lumberjack
Witch
Clone Lumberjack Lava Hound
Princess
Goblin Barrel
Lumberjack
Bats Goblin Barrel Clone Witch Lava Hound
Lava Hound
Bats Clone Goblin Barrel Skeleton Army Witch Lumberjack

Defense Synergies 0 4

Bats
Lumberjack
Goblin Barrel
Skeleton Army
Princess Lumberjack
Clone
Witch
Lumberjack
Princess
Skeleton Army
Lumberjack
Bats Skeleton Army Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Lumberjack Bats Witch
Skeleton Army Witch Lumberjack Bats
Skeleton Army Witch Lumberjack Bats
Skeleton Army Princess Lumberjack
Skeleton Army Bats Lumberjack
Bats Witch Princess
Witch Skeleton Army Princess Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Witch Princess Lumberjack
Bats Witch Princess
Skeleton Army Lumberjack Bats Witch
Skeleton Army Bats Witch Princess Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Witch Lumberjack
Bats Skeleton Army Witch Lumberjack
Witch Bats Princess Lumberjack
Lumberjack
Skeleton Army Bats Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch
Lumberjack
Skeleton Army Lumberjack Bats Witch
Skeleton Army Lumberjack Bats
Skeleton Army Witch Lumberjack
Bats Witch Princess
Skeleton Army Bats Witch Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Witch
Witch Skeleton Army
Bats Witch Lumberjack
Skeleton Army
Skeleton Army Witch Lumberjack
Skeleton Army Witch Princess
Skeleton Army Witch Bats Lumberjack
Bats Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Bats Witch Princess
Witch Princess
Princess
Bats Lumberjack
Princess
Princess
Princess
Princess
Princess
Witch Princess
Princess
Bats
Princess
Witch Princess
Princess
Witch Princess
Witch
Witch Princess
Witch Princess
Bats Witch Princess
Bats Witch
Princess
Princess
Bats Skeleton Army Witch Princess
Witch Princess
Princess Lumberjack
Princess
Bats Witch Princess
Bats Witch Princess
Witch Princess

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