My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Skeleton Army Miner Inferno Dragon Lava Hound
Giant Snowball
Bats Minion Horde Skeleton Army Miner Inferno Dragon Lava Hound
Zap
Bats Minion Horde Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Minion Horde Skeleton Army Lava Hound
Royal Delivery
Bats Minion Horde Skeleton Army Miner Inferno Dragon Lava Hound
Fireball
Minion Horde Skeleton Army Inferno Dragon Lava Hound
Poison
Bats Minion Horde Skeleton Army Lava Hound
Lightning
Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Miner Fireball Inferno Dragon Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Miner

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Zap Inferno Dragon
Zap
Fireball Miner Bats Minion Horde Lava Hound
Minion Horde
Miner Lava Hound Zap
Fireball
Zap Lava Hound Miner
Skeleton Army
Lava Hound
Miner
Bats Zap Minion Horde Lava Hound Fireball Inferno Dragon
Inferno Dragon
Lava Hound Bats Miner
Lava Hound
Bats Minion Horde Fireball Miner Inferno Dragon Zap Skeleton Army

Defense Synergies 1 8

Bats
Zap Inferno Dragon
Zap
Fireball Bats Minion Horde Skeleton Army Miner Inferno Dragon
Minion Horde
Zap
Fireball
Zap Miner
Skeleton Army
Zap Inferno Dragon
Miner
Zap Fireball
Inferno Dragon
Bats Zap Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Minion Horde Skeleton Army Inferno Dragon Bats Zap
Minion Horde Skeleton Army Bats Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Bats
Fireball Skeleton Army
Fireball Skeleton Army Bats Zap
Bats Minion Horde Inferno Dragon Zap Fireball
Zap Fireball
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Minion Horde Miner
Bats Minion Horde Skeleton Army Zap Fireball
Minion Horde Inferno Dragon Bats Zap Fireball
Minion Horde Skeleton Army Bats Zap Fireball
Fireball Skeleton Army Bats Zap Minion Horde
Skeleton Army Inferno Dragon Minion Horde
Minion Horde Skeleton Army Zap Fireball Inferno Dragon
Minion Horde Bats Fireball Skeleton Army
Fireball Bats Zap Minion Horde Skeleton Army
Zap Bats Fireball Inferno Dragon
Inferno Dragon
Skeleton Army Bats Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball
Fireball Zap Miner Inferno Dragon
Skeleton Army Bats Zap Minion Horde
Skeleton Army Bats Zap Minion Horde Fireball
Minion Horde Skeleton Army Inferno Dragon
Fireball Bats Zap Minion Horde
Skeleton Army Bats Minion Horde Fireball
Minion Horde Skeleton Army Inferno Dragon
Zap Minion Horde Bats Fireball Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Bats Minion Horde
Skeleton Army Zap Fireball
Skeleton Army Minion Horde Fireball
Minion Horde Fireball Skeleton Army
Skeleton Army Bats Zap Minion Horde Fireball Inferno Dragon
Bats Zap Minion Horde Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Miner
Minion Horde Fireball Miner
Fireball
Fireball Zap Minion Horde
Fireball Bats Zap Minion Horde
Minion Horde
Fireball Zap
Fireball Miner Zap
Bats Minion Horde Fireball
Miner Zap Minion Horde Fireball
Fireball Zap
Fireball Miner
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Fireball
Bats Minion Horde
Zap Fireball
Zap Fireball Miner
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball
Minion Horde Inferno Dragon
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Minion Horde Fireball
Zap Bats Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Miner
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Bats Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Miner Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Bats Minion Horde Fireball
Bats Zap Fireball
Zap Fireball Miner

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