My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Dark Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Royal Hogs Dark Prince Lava Hound
Giant Snowball
Skeletons Bats Archers Dart Goblin Royal Hogs Lava Hound
Zap
Skeletons Bats Archers Dart Goblin Royal Hogs Dark Prince Lava Hound
Barbarian Barrel
Skeletons Archers Dart Goblin Royal Hogs Dark Prince
The Log
Skeletons Archers Dart Goblin Royal Hogs Dark Prince
Earthquake
Skeletons Archers Royal Hogs
Arrows
Skeletons Bats Archers Dart Goblin Royal Hogs Lava Hound
Royal Delivery
Skeletons Bats Archers Dart Goblin Royal Hogs Dark Prince Lava Hound
Fireball
Archers Dart Goblin Royal Hogs Lava Hound
Poison
Bats Archers Dart Goblin Royal Hogs Lava Hound
Lightning
Dark Prince
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Archers Dart Goblin Dark Prince Royal Hogs Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Archers Dart Goblin

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Lava Hound Royal Hogs Dark Prince
Archers
Royal Hogs Dark Prince Lava Hound
Dart Goblin
Lava Hound Royal Hogs Dark Prince
Royal Hogs
Bats Archers Dart Goblin Dark Prince
Rocket
Lava Hound
Dark Prince
Bats Archers Dart Goblin Royal Hogs
Lava Hound
Bats Dart Goblin Archers Rocket

Defense Synergies 1 8

Skeletons
Dart Goblin Bats Archers Dark Prince
Bats
Skeletons Dart Goblin Dark Prince
Archers
Skeletons Dart Goblin Dark Prince
Dart Goblin
Skeletons Bats Archers Dark Prince
Royal Hogs
Rocket
Dark Prince
Skeletons Bats Archers Dart Goblin
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin
Skeletons Bats Dart Goblin Dark Prince
Rocket Skeletons Bats Archers Dart Goblin Dark Prince
Skeletons Bats Dart Goblin Dark Prince
Rocket Dark Prince
Skeletons Bats Archers Dart Goblin Dark Prince
Bats Dart Goblin Rocket Archers
Rocket Dart Goblin
Skeletons
Skeletons Archers Dart Goblin Dark Prince
Bats Archers Dart Goblin Skeletons Dark Prince
Bats Archers Dart Goblin
Skeletons Bats Rocket Dark Prince
Rocket Bats Dart Goblin Dark Prince
Rocket
Skeletons Bats Dark Prince
Bats Archers Dart Goblin Dark Prince
Bats Archers Dart Goblin Dark Prince
Dart Goblin
Dark Prince Bats Archers Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Dark Prince
Archers Rocket
Skeletons Bats Rocket Dark Prince
Rocket Dark Prince Bats
Skeletons Dark Prince
Rocket Skeletons Bats Archers Dart Goblin
Rocket Dark Prince Skeletons Bats Archers Dart Goblin
Dark Prince
Rocket Skeletons Bats Dark Prince
Skeletons Dart Goblin
Bats Dart Goblin Dark Prince
Rocket Dark Prince
Rocket Dark Prince Skeletons
Archers Dart Goblin
Skeletons Bats Archers Dart Goblin Rocket Dark Prince
Bats Archers Dart Goblin Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket Dark Prince
Rocket Dark Prince
Bats Dart Goblin Rocket
Archers Dart Goblin
Dart Goblin
Dart Goblin
Rocket Bats
Rocket Dart Goblin Dark Prince
Archers Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Rocket
Bats Rocket
Rocket Archers Dart Goblin Dark Prince
Rocket Dart Goblin
Rocket
Rocket
Rocket
Rocket
Dark Prince
Dart Goblin
Rocket Dart Goblin
Bats Archers Dart Goblin
Rocket Bats Dart Goblin
Dart Goblin Rocket
Rocket
Rocket
Bats Archers Dart Goblin Rocket Dark Prince
Rocket Archers Dart Goblin
Dart Goblin Rocket Dark Prince
Dart Goblin
Rocket
Dart Goblin Dark Prince
Bats Dart Goblin Rocket
Bats Dart Goblin Rocket
Dart Goblin Rocket Dark Prince

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