My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Golem Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Minion Horde Hog Rider P.E.K.K.A Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Minion Horde Hog Rider Lava Hound
Giant Snowball
Spear Goblins Bats Goblin Gang Minion Horde Hog Rider Lava Hound
Zap
Spear Goblins Bats Goblin Gang Minion Horde Lava Hound
Barbarian Barrel
Spear Goblins Goblin Gang
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Bats Goblin Gang Minion Horde Lava Hound
Royal Delivery
Spear Goblins Bats Goblin Gang Minion Horde Hog Rider P.E.K.K.A Lava Hound
Fireball
Goblin Gang Minion Horde Hog Rider Lava Hound
Poison
Spear Goblins Bats Goblin Gang Minion Horde Lava Hound
Lightning
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Hog Rider Minion Horde P.E.K.K.A Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Goblin Gang Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Golem
Bats
Hog Rider Lava Hound P.E.K.K.A Golem
Goblin Gang
Hog Rider Spear Goblins P.E.K.K.A Golem Lava Hound
Minion Horde
Lava Hound Hog Rider Golem
Hog Rider
Spear Goblins Bats Goblin Gang Minion Horde
P.E.K.K.A
Bats Goblin Gang
Golem
Spear Goblins Bats Goblin Gang Minion Horde
Lava Hound
Bats Minion Horde Goblin Gang

Defense Synergies 0 5

Spear Goblins
Bats Goblin Gang P.E.K.K.A
Bats
Spear Goblins P.E.K.K.A
Goblin Gang
Spear Goblins P.E.K.K.A
Minion Horde
Hog Rider
P.E.K.K.A
Spear Goblins Bats Goblin Gang
Golem
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde
Minion Horde P.E.K.K.A Bats Goblin Gang
Goblin Gang Minion Horde P.E.K.K.A Bats
Minion Horde P.E.K.K.A Bats Goblin Gang
P.E.K.K.A
Goblin Gang Spear Goblins Bats
Bats Minion Horde Spear Goblins Goblin Gang
P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Minion Horde
Bats Goblin Gang Minion Horde Spear Goblins
Minion Horde Spear Goblins Bats Goblin Gang
Minion Horde P.E.K.K.A Bats Goblin Gang
Bats Goblin Gang Minion Horde P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Goblin Gang P.E.K.K.A
Minion Horde Bats Goblin Gang P.E.K.K.A
Spear Goblins Bats Goblin Gang Minion Horde
Spear Goblins Bats
P.E.K.K.A
Goblin Gang Spear Goblins Bats Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins P.E.K.K.A
Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Bats Minion Horde
Goblin Gang P.E.K.K.A Bats Minion Horde
P.E.K.K.A Goblin Gang Minion Horde
Bats Goblin Gang Minion Horde
Goblin Gang P.E.K.K.A Spear Goblins Bats Minion Horde
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Spear Goblins Bats
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Bats Minion Horde
P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde
Goblin Gang Spear Goblins Bats Minion Horde P.E.K.K.A
Bats Minion Horde P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Minion Horde
Spear Goblins Bats Minion Horde
Minion Horde
Bats Goblin Gang Minion Horde
Minion Horde
Minion Horde
Spear Goblins Minion Horde
Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde
Bats Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Spear Goblins Bats Goblin Gang
Goblin Gang Minion Horde
Minion Horde P.E.K.K.A
Bats Goblin Gang Minion Horde
Bats

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