My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Night Witch Lava Hound
Giant Snowball
Flying Machine Skeleton Army Clone Baby Dragon Lumberjack Night Witch Lava Hound
Zap
Flying Machine Skeleton Army Clone Night Witch Lava Hound
Barbarian Barrel
Skeleton Army Clone Lumberjack Night Witch
The Log
Skeleton Army Clone Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Flying Machine Skeleton Army Clone Night Witch Lava Hound
Royal Delivery
Flying Machine Skeleton Army Clone Baby Dragon Lumberjack Night Witch Lava Hound
Fireball
Flying Machine Skeleton Army Clone Baby Dragon Lumberjack Night Witch Lava Hound
Poison
Flying Machine Skeleton Army Clone Night Witch Lava Hound
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Fireball Flying Machine Baby Dragon Lumberjack Night Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Fireball Flying Machine

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Lava Hound Baby Dragon
Flying Machine
Lava Hound Clone Baby Dragon Lumberjack
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Night Witch Lava Hound Flying Machine Baby Dragon Lumberjack
Baby Dragon
Lava Hound Fireball Flying Machine Clone Lumberjack
Lumberjack
Flying Machine Clone Baby Dragon Night Witch Lava Hound
Night Witch
Clone Lumberjack Lava Hound
Lava Hound
Fireball Flying Machine Clone Baby Dragon Skeleton Army Lumberjack Night Witch

Defense Synergies 0 6

Fireball
Lumberjack
Flying Machine
Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Flying Machine Lumberjack
Clone
Baby Dragon
Flying Machine Lumberjack
Lumberjack
Fireball Flying Machine Skeleton Army Baby Dragon
Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Baby Dragon
Skeleton Army Lumberjack Flying Machine Night Witch
Skeleton Army Lumberjack Night Witch
Skeleton Army Lumberjack Night Witch
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Flying Machine Baby Dragon Lumberjack Night Witch
Fireball Flying Machine Baby Dragon Night Witch
Fireball Flying Machine Baby Dragon
Skeleton Army Lumberjack Night Witch
Skeleton Army Lumberjack Night Witch
Skeleton Army Fireball Flying Machine Baby Dragon Lumberjack Night Witch
Fireball Flying Machine Baby Dragon Night Witch
Skeleton Army Lumberjack Night Witch Fireball Flying Machine
Fireball Skeleton Army Baby Dragon Lumberjack Night Witch
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Fireball Skeleton Army Lumberjack Night Witch
Fireball Flying Machine Skeleton Army Baby Dragon Lumberjack Night Witch
Baby Dragon Fireball Flying Machine Lumberjack
Lumberjack
Skeleton Army Fireball Flying Machine Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball
Fireball Flying Machine Baby Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack Fireball Night Witch
Skeleton Army Lumberjack Night Witch
Fireball Flying Machine Baby Dragon
Skeleton Army Fireball Flying Machine Lumberjack Night Witch
Skeleton Army Lumberjack
Fireball Flying Machine Skeleton Army Baby Dragon
Skeleton Army
Flying Machine Lumberjack
Skeleton Army Fireball
Skeleton Army Fireball Lumberjack Night Witch
Fireball Flying Machine Skeleton Army Baby Dragon
Skeleton Army Fireball Flying Machine Baby Dragon Lumberjack Night Witch
Fireball Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Lumberjack Night Witch
Fireball Flying Machine
Fireball Flying Machine Baby Dragon
Flying Machine Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball
Night Witch
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon Night Witch
Fireball
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Baby Dragon
Fireball Flying Machine Baby Dragon Night Witch
Fireball Flying Machine
Fireball Night Witch
Fireball Night Witch
Fireball
Fireball
Fireball Flying Machine Skeleton Army Night Witch
Fireball Flying Machine Baby Dragon
Fireball
Fireball Flying Machine Baby Dragon Lumberjack
Fireball Flying Machine Baby Dragon
Fireball
Flying Machine
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Flying Machine Baby Dragon

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