My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch Lava Hound
Giant Snowball
Goblin Gang Barbarians Mega Minion Night Witch Lava Hound
Zap
Goblin Gang Night Witch Lava Hound
Barbarian Barrel
Goblin Gang Barbarians Night Witch
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Night Witch Lava Hound
Royal Delivery
Goblin Gang Barbarians Mega Minion Night Witch Lava Hound
Fireball
Goblin Gang Barbarians Mega Minion Night Witch Lava Hound
Poison
Goblin Gang Barbarians Mega Minion Night Witch Lava Hound
Lightning
Mega Minion Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Mega Minion Fireball Night Witch Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Mega Minion

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Mega Minion Night Witch
Goblin Gang
Lava Hound
Barbarians
Mega Minion
Lava Hound Arrows Fireball
Fireball
Arrows Lava Hound Mega Minion The Log
The Log
Fireball
Night Witch
Arrows Lava Hound
Lava Hound
Arrows Mega Minion Fireball Goblin Gang Night Witch

Defense Synergies 1 8

Arrows
Barbarians Mega Minion Fireball
Goblin Gang
Barbarians The Log
Barbarians
Arrows Goblin Gang
Mega Minion
Arrows The Log Night Witch
Fireball
The Log Arrows
The Log
Fireball Goblin Gang Mega Minion Night Witch
Night Witch
Mega Minion The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Barbarians Goblin Gang Mega Minion The Log Night Witch
Goblin Gang Barbarians Mega Minion Night Witch
Barbarians Night Witch Goblin Gang Mega Minion
Arrows Barbarians Fireball The Log
Arrows Goblin Gang Fireball The Log Mega Minion Night Witch
Mega Minion Arrows Goblin Gang Fireball Night Witch
Arrows Barbarians Fireball The Log
Barbarians Goblin Gang Night Witch
Goblin Gang Barbarians Night Witch
Goblin Gang Barbarians Arrows Mega Minion Fireball The Log Night Witch
Arrows Mega Minion Goblin Gang Fireball Night Witch
Barbarians Night Witch Goblin Gang Fireball The Log
Fireball Arrows Goblin Gang Barbarians Mega Minion The Log Night Witch
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball The Log
Barbarians Arrows Goblin Gang Fireball Night Witch
Arrows Fireball Goblin Gang Barbarians Mega Minion The Log Night Witch
Arrows The Log Barbarians Mega Minion Fireball
Barbarians
Goblin Gang Arrows Barbarians Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Arrows Goblin Gang Mega Minion The Log
Goblin Gang Barbarians The Log
Goblin Gang Barbarians Fireball The Log Night Witch
Barbarians Goblin Gang Night Witch
Arrows Fireball Goblin Gang
Goblin Gang Barbarians Mega Minion Fireball Night Witch
Barbarians
Barbarians Mega Minion Fireball The Log
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion
Arrows Barbarians Fireball The Log
Barbarians Goblin Gang Fireball Night Witch
Barbarians Fireball
Goblin Gang Barbarians Mega Minion Fireball The Log Night Witch
Arrows Barbarians Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Barbarians Fireball The Log
Fireball Arrows The Log
Arrows Fireball Mega Minion
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Goblin Gang Fireball Night Witch
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Night Witch
Arrows Mega Minion Fireball The Log
Arrows Fireball The Log
Fireball The Log Night Witch
Arrows Fireball
The Log
Arrows Barbarians Fireball The Log
Arrows The Log Fireball
Mega Minion
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Night Witch
Mega Minion Fireball
Mega Minion Fireball Night Witch
Arrows Fireball The Log Night Witch
Arrows Fireball
Arrows Fireball The Log
Goblin Gang Barbarians Fireball Night Witch
Fireball Arrows Mega Minion
Arrows The Log Fireball
Fireball Goblin Gang Mega Minion
Arrows The Log Fireball
Arrows Fireball
Mega Minion
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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