My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Baby Dragon Balloon Inferno Dragon Lumberjack Lava Hound
Zap
Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Lava Hound
Royal Delivery
Wizard Baby Dragon Balloon Inferno Dragon Lumberjack Lava Hound
Fireball
Wizard Baby Dragon Balloon Inferno Dragon Lumberjack Lava Hound
Poison
Wizard Balloon Lava Hound
Lightning
Wizard Baby Dragon Balloon Inferno Dragon Lumberjack
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Baby Dragon Inferno Dragon Lumberjack Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Baby Dragon Inferno Dragon

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Balloon Lumberjack
Mirror
Tornado Balloon Lumberjack
Tornado
Wizard Baby Dragon Mirror Balloon
Baby Dragon
Tornado Lava Hound Balloon Inferno Dragon Lumberjack
Balloon
Lumberjack Lava Hound Wizard Mirror Tornado Baby Dragon
Inferno Dragon
Lava Hound Baby Dragon
Lumberjack
Balloon Wizard Mirror Baby Dragon Lava Hound
Lava Hound
Baby Dragon Balloon Inferno Dragon Lumberjack

Defense Synergies 2 7

Wizard
Tornado Lumberjack
Mirror
Tornado Inferno Dragon Lumberjack
Tornado
Wizard Mirror Baby Dragon Inferno Dragon
Baby Dragon
Tornado Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Mirror Tornado Baby Dragon
Lumberjack
Wizard Mirror Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Inferno Dragon Lumberjack
Tornado Lumberjack Inferno Dragon
Inferno Dragon Lumberjack
Tornado Lumberjack
Tornado Baby Dragon Lumberjack
Tornado Inferno Dragon Wizard Baby Dragon
Baby Dragon
Inferno Dragon Tornado Lumberjack
Tornado Lumberjack
Wizard Tornado Baby Dragon Lumberjack
Inferno Dragon Wizard Tornado Baby Dragon
Lumberjack Wizard
Wizard Tornado Baby Dragon Lumberjack
Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Wizard Tornado Lumberjack
Wizard Tornado Baby Dragon Lumberjack
Wizard Tornado Baby Dragon Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Wizard Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Wizard Baby Dragon Inferno Dragon Lumberjack
Lumberjack
Lumberjack Tornado
Inferno Dragon Lumberjack
Wizard Tornado Baby Dragon
Lumberjack
Inferno Dragon Lumberjack
Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Tornado
Wizard Lumberjack
Wizard Baby Dragon
Tornado Baby Dragon Inferno Dragon Lumberjack
Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado
Tornado Lumberjack
Wizard Tornado
Wizard Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Tornado
Wizard Baby Dragon
Wizard Tornado Baby Dragon
Baby Dragon
Wizard Tornado
Tornado
Baby Dragon
Tornado Wizard Baby Dragon
Inferno Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard
Wizard
Wizard
Wizard Tornado Baby Dragon
Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
Tornado
Tornado Baby Dragon
Tornado
Tornado Baby Dragon

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