My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Miner Lava Hound
Giant Snowball
Minions Balloon Miner Lava Hound
Zap
Minions Balloon Lava Hound
Barbarian Barrel
Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minions Lava Hound
Royal Delivery
Minions Mini P.E.K.K.A Balloon Miner Ice Wizard Lava Hound
Fireball
Minions Balloon Ice Wizard Lava Hound
Poison
Minions Balloon Ice Wizard Lava Hound
Lightning
Mini P.E.K.K.A Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Miner Ice Wizard Mini P.E.K.K.A Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Miner

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Mini P.E.K.K.A Miner
Minions
Miner Lava Hound Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Arrows Minions The Log Ice Wizard
Balloon
Arrows Miner Lava Hound Minions The Log Ice Wizard
The Log
Mini P.E.K.K.A Balloon Miner
Miner
Minions Balloon Lava Hound Arrows The Log
Ice Wizard
Mini P.E.K.K.A Balloon
Lava Hound
Arrows Minions Balloon Miner

Defense Synergies 1 7

Arrows
Mini P.E.K.K.A Ice Wizard
Minions
The Log Ice Wizard
Mini P.E.K.K.A
The Log Arrows Ice Wizard
Balloon
The Log
Mini P.E.K.K.A Minions Miner Ice Wizard
Miner
The Log
Ice Wizard
Arrows Minions Mini P.E.K.K.A The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Mini P.E.K.K.A Minions The Log Ice Wizard
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A Minions Ice Wizard
Arrows Mini P.E.K.K.A The Log
Arrows The Log Minions Ice Wizard
Minions Arrows Ice Wizard
Arrows The Log
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A Miner Ice Wizard
Minions Ice Wizard Arrows The Log
Arrows Minions Ice Wizard
Mini P.E.K.K.A Minions The Log Ice Wizard
Arrows Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Arrows Minions Mini P.E.K.K.A
Arrows Minions The Log Ice Wizard
Arrows The Log Minions Ice Wizard
Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Miner
Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Arrows Minions Ice Wizard
Mini P.E.K.K.A Minions Ice Wizard
Mini P.E.K.K.A
Minions Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A
Minions Mini P.E.K.K.A The Log
Arrows Minions Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner Ice Wizard
Arrows The Log Miner
Arrows The Log
Arrows The Log
Arrows Minions Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log Miner
Minions Mini P.E.K.K.A
Miner Arrows The Log
Arrows
The Log Miner
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log Miner
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log Miner Ice Wizard
Arrows The Log Miner
Miner Arrows The Log
Arrows Ice Wizard
Minions
Mini P.E.K.K.A
Arrows The Log Miner
Arrows
Arrows The Log
Minions
Arrows Ice Wizard
Arrows The Log
Miner Mini P.E.K.K.A
Arrows The Log
Arrows
Minions The Log
The Log Miner

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