My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Zappies Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Army Cannon Cart Miner Lava Hound
Giant Snowball
Skeletons Bats Zappies Skeleton Army Miner Lava Hound
Zap
Skeletons Bats Zappies Skeleton Army Cannon Cart Lava Hound
Barbarian Barrel
Skeletons Zappies Skeleton Army Cannon Cart
The Log
Skeletons Zappies Skeleton Army Cannon Cart
Earthquake
Skeletons Zappies Skeleton Army
Arrows
Skeletons Bats Zappies Skeleton Army Lava Hound
Royal Delivery
Skeletons Bats Zappies Skeleton Army Cannon Cart Miner Lava Hound
Fireball
Zappies Skeleton Army Cannon Cart Lava Hound
Poison
Bats Zappies Skeleton Army Lava Hound
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Skeleton Army Miner Zappies Cannon Cart Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Skeleton Army Miner

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Lava Hound Cannon Cart
Zappies
Cannon Cart Miner Lava Hound
Skeleton Army
Lava Hound
Cannon Cart
Bats Zappies Lightning Miner
Lightning
Lava Hound Cannon Cart
Miner
Bats Lava Hound Zappies Cannon Cart
Lava Hound
Bats Lightning Miner Zappies Skeleton Army

Defense Synergies 0 8

Skeletons
Bats Zappies Cannon Cart
Bats
Skeletons Zappies Cannon Cart
Zappies
Skeletons Bats Skeleton Army Cannon Cart
Skeleton Army
Zappies Cannon Cart
Cannon Cart
Skeletons Bats Zappies Skeleton Army
Lightning
Miner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Zappies
Skeleton Army Skeletons Bats Zappies Cannon Cart
Skeleton Army Skeletons Bats Zappies Cannon Cart Lightning
Skeleton Army Skeletons Bats Zappies Cannon Cart
Lightning Skeleton Army
Skeleton Army Skeletons Bats Zappies Cannon Cart
Bats Lightning Zappies
Lightning Cannon Cart
Zappies Skeletons Skeleton Army
Skeleton Army Skeletons Zappies Cannon Cart Miner
Bats Skeleton Army Skeletons Zappies Cannon Cart
Bats Zappies
Skeleton Army Skeletons Bats Zappies Cannon Cart Lightning
Skeleton Army Bats Zappies Cannon Cart
Skeleton Army Zappies Cannon Cart
Skeleton Army Zappies Lightning
Skeletons Bats Zappies Skeleton Army Cannon Cart
Bats Zappies Skeleton Army Cannon Cart
Bats Zappies Cannon Cart
Zappies Cannon Cart
Skeleton Army Bats Zappies Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Zappies Cannon Cart
Cannon Cart Lightning Miner
Zappies Skeleton Army Skeletons Bats Cannon Cart Lightning
Skeleton Army Lightning Bats Zappies Cannon Cart
Skeletons Zappies Skeleton Army Cannon Cart
Skeletons Bats Zappies
Skeleton Army Skeletons Bats Zappies Cannon Cart Lightning
Zappies Skeleton Army Cannon Cart
Lightning Skeletons Bats Zappies Skeleton Army Cannon Cart
Skeletons Zappies Skeleton Army
Bats Zappies Cannon Cart
Skeleton Army Lightning
Skeleton Army Cannon Cart Lightning Skeletons Zappies
Zappies Skeleton Army Cannon Cart
Zappies Skeleton Army Skeletons Bats Cannon Cart Lightning
Bats Zappies Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Miner
Lightning Cannon Cart Miner
Cannon Cart Lightning
Bats
Lightning
Miner Lightning
Lightning Bats
Lightning Miner Cannon Cart
Lightning
Lightning Cannon Cart Miner
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning
Bats Lightning
Lightning
Lightning Miner
Lightning
Lightning
Lightning
Lightning Cannon Cart
Miner Lightning
Lightning Miner
Lightning Miner
Lightning Bats
Lightning Bats Zappies
Lightning
Lightning Miner
Lightning Zappies
Lightning
Lightning Bats Zappies Skeleton Army Cannon Cart
Lightning Zappies
Lightning Miner Cannon Cart
Lightning
Lightning
Cannon Cart
Bats Zappies Lightning
Bats Zappies Lightning
Lightning Cannon Cart Miner

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