My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Inferno Dragon Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Bandit Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Bats Cannon Inferno Dragon Lava Hound
Zap
Fire Spirit Bats Cannon Bandit Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Cannon Bandit Magic Archer
The Log
Fire Spirit Cannon Bandit
Earthquake
Cannon
Arrows
Fire Spirit Bats Lava Hound
Royal Delivery
Fire Spirit Bats Bandit Inferno Dragon Magic Archer Lava Hound
Fireball
Cannon Bandit Inferno Dragon Magic Archer Lava Hound
Poison
Bats Cannon Magic Archer Lava Hound
Lightning
Cannon Bandit Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Cannon Bandit Inferno Dragon Magic Archer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bandit Inferno Dragon
Bats
Lava Hound Bandit Inferno Dragon
Cannon
The Log
Bandit Magic Archer
Bandit
Fire Spirit Bats The Log Magic Archer
Inferno Dragon
Lava Hound Fire Spirit Bats
Magic Archer
The Log Bandit Lava Hound
Lava Hound
Bats Inferno Dragon Magic Archer

Defense Synergies 1 12

Fire Spirit
The Log
Bats
Cannon The Log Bandit Inferno Dragon
Cannon
The Log Bats Bandit Inferno Dragon Magic Archer
The Log
Cannon Fire Spirit Bats Bandit Inferno Dragon Magic Archer
Bandit
Bats Cannon The Log Magic Archer
Inferno Dragon
Bats Cannon The Log
Magic Archer
Cannon The Log Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Magic Archer
Inferno Dragon Bats Cannon The Log Bandit
Cannon Fire Spirit Bats Bandit Inferno Dragon
Cannon Inferno Dragon Bats Bandit
The Log
The Log Fire Spirit Bats Cannon Bandit Magic Archer
Bats Inferno Dragon Fire Spirit Cannon Magic Archer
Cannon The Log Bandit Magic Archer
Cannon Inferno Dragon
Fire Spirit Cannon Bandit
Bats Cannon The Log Bandit Magic Archer
Inferno Dragon Bats Magic Archer
Cannon Fire Spirit Bats The Log Bandit
Fire Spirit Bats Cannon The Log Magic Archer
Inferno Dragon Cannon Bandit
Cannon The Log Bandit Inferno Dragon
Bats Cannon
Fire Spirit Cannon Bats The Log Bandit Magic Archer
The Log Fire Spirit Bats Cannon Bandit Inferno Dragon Magic Archer
Cannon Inferno Dragon
Fire Spirit Bats Cannon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit The Log Inferno Dragon Magic Archer
Bandit Bats The Log
Bats The Log Bandit
Cannon Bandit Inferno Dragon
Fire Spirit Bats Magic Archer
Bats Bandit
Inferno Dragon
Bats The Log Bandit Inferno Dragon Magic Archer
Cannon Inferno Dragon
Inferno Dragon Bats
The Log
Cannon Bandit
Cannon Magic Archer
Bats The Log Inferno Dragon Magic Archer
Bats Cannon The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
The Log Bandit Magic Archer
The Log Bandit Magic Archer
The Log
Fire Spirit The Log Magic Archer
Fire Spirit Bats Magic Archer
Fire Spirit The Log Magic Archer
The Log Fire Spirit Magic Archer
The Log Bandit
Fire Spirit Bats
The Log Bandit Magic Archer
Fire Spirit Magic Archer
Fire Spirit The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
The Log Bandit Magic Archer
Magic Archer The Log Bandit
Bats
Fire Spirit The Log Bandit Magic Archer
Fire Spirit The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Fire Spirit Magic Archer
Inferno Dragon
The Log Bandit Magic Archer
The Log Bandit Magic Archer
The Log Bandit Magic Archer
Fire Spirit Bats Magic Archer
Bats
The Log Bandit Magic Archer
Magic Archer
The Log Magic Archer
Fire Spirit Bats Bandit Magic Archer
Fire Spirit Magic Archer
The Log
Magic Archer
The Log Magic Archer
Bats The Log Magic Archer
Bats Magic Archer
The Log Bandit Magic Archer

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