My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Lava Hound
Giant Snowball
Minions Mega Minion Flying Machine Guards Lava Hound
Zap
Minions Flying Machine Guards Lava Hound
Barbarian Barrel
Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Minions Flying Machine Guards Lava Hound
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Flying Machine Guards Lava Hound
Fireball
Minions Mega Minion Flying Machine Lava Hound
Poison
Minions Mega Minion Flying Machine Guards Lava Hound
Lightning
Mega Minion Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Guards Fireball Mini P.E.K.K.A Flying Machine Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Guards

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Minions Mini P.E.K.K.A Flying Machine Guards Lava Hound
Minions
Lava Hound Zap Mini P.E.K.K.A
Mega Minion
Zap Lava Hound Fireball
Fireball
Zap Lava Hound Mega Minion
Mini P.E.K.K.A
Zap Minions
Flying Machine
Lava Hound Zap
Guards
Zap Lava Hound
Lava Hound
Minions Mega Minion Fireball Flying Machine Zap Guards

Defense Synergies 3 9

Zap
Mega Minion Fireball Mini P.E.K.K.A Minions Flying Machine Guards
Minions
Zap Flying Machine
Mega Minion
Zap Flying Machine Guards
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Guards
Flying Machine
Zap Minions Mega Minion Guards
Guards
Zap Mega Minion Mini P.E.K.K.A Flying Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Fireball Flying Machine
Mini P.E.K.K.A Zap Minions Mega Minion Flying Machine
Mini P.E.K.K.A Minions Mega Minion
Mini P.E.K.K.A Minions Mega Minion Guards
Fireball Mini P.E.K.K.A
Fireball Zap Minions Mega Minion Flying Machine Guards
Minions Mega Minion Zap Fireball Flying Machine
Zap Fireball Flying Machine
Mini P.E.K.K.A Minions
Guards Mini P.E.K.K.A
Minions Guards Zap Mega Minion Fireball Flying Machine
Minions Mega Minion Zap Fireball Flying Machine
Mini P.E.K.K.A Zap Minions Fireball Flying Machine Guards
Fireball Zap Minions Mega Minion Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A
Fireball Zap Minions Mega Minion Flying Machine Guards
Zap Minions Mega Minion Fireball Flying Machine Guards
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball
Fireball Zap Mega Minion Mini P.E.K.K.A Flying Machine
Guards Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Fireball
Mini P.E.K.K.A Guards
Fireball Zap Minions Flying Machine
Mini P.E.K.K.A Guards Minions Mega Minion Fireball Flying Machine
Mini P.E.K.K.A
Zap Minions Mega Minion Fireball Mini P.E.K.K.A Flying Machine
Mega Minion Guards
Minions Mega Minion Mini P.E.K.K.A Flying Machine Guards
Zap Fireball Guards
Mini P.E.K.K.A Fireball Guards
Fireball Flying Machine
Guards Zap Minions Mega Minion Fireball Mini P.E.K.K.A Flying Machine
Minions Zap Mega Minion Fireball Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards
Fireball Zap Flying Machine
Fireball Flying Machine
Fireball Flying Machine Guards
Fireball Zap
Fireball Zap Minions Mega Minion Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Minions Fireball Mini P.E.K.K.A Guards
Zap Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball
Minions Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball Flying Machine
Fireball
Minions Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Flying Machine
Zap Fireball Flying Machine
Minions Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball
Mega Minion
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine
Zap Minions Mega Minion Fireball Flying Machine Guards
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Flying Machine Guards
Fireball Zap Mega Minion Flying Machine
Fireball
Fireball Mega Minion Mini P.E.K.K.A Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Mega Minion Flying Machine
Zap Minions Fireball Flying Machine Guards
Zap Fireball Flying Machine
Zap Fireball Flying Machine

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