My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Wizard Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Hunter Witch Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Lava Hound
Giant Snowball
Spear Goblins Minions Goblin Gang Witch Lumberjack Lava Hound
Zap
Spear Goblins Minions Goblin Gang Witch Lava Hound
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Hunter Witch Lumberjack
The Log
Spear Goblins Goblin Gang Hunter Witch Lumberjack
Earthquake
Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Minions Goblin Gang Witch Lava Hound
Royal Delivery
Spear Goblins Minions Goblin Gang Wizard Hunter Witch Lumberjack Lava Hound
Fireball
Minions Goblin Gang Wizard Hunter Witch Lumberjack Lava Hound
Poison
Spear Goblins Minions Goblin Gang Wizard Hunter Witch Lava Hound
Lightning
Wizard Hunter Witch Lumberjack
Rocket
Wizard Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Goblin Gang Hunter Lumberjack Wizard Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Goblin Gang Hunter

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Lumberjack
Minions
Lava Hound Lumberjack
Goblin Gang
Spear Goblins Lava Hound
Wizard
Lumberjack
Hunter
Lumberjack
Witch
Lumberjack Lava Hound
Lumberjack
Spear Goblins Minions Wizard Hunter Witch Lava Hound
Lava Hound
Minions Goblin Gang Witch Lumberjack

Defense Synergies 0 9

Spear Goblins
Minions Goblin Gang Lumberjack
Minions
Spear Goblins Hunter Lumberjack
Goblin Gang
Spear Goblins Lumberjack
Wizard
Lumberjack
Hunter
Minions Lumberjack
Witch
Lumberjack
Lumberjack
Spear Goblins Minions Goblin Gang Wizard Hunter Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Wizard
Hunter Lumberjack Minions Goblin Gang Witch
Goblin Gang Hunter Witch Lumberjack Minions
Hunter Witch Lumberjack Minions Goblin Gang
Lumberjack
Goblin Gang Spear Goblins Minions Hunter Lumberjack
Minions Hunter Spear Goblins Goblin Gang Wizard Witch
Hunter Witch Minions Goblin Gang Lumberjack
Goblin Gang Spear Goblins Hunter Lumberjack
Minions Goblin Gang Witch Spear Goblins Wizard Hunter Lumberjack
Minions Hunter Spear Goblins Goblin Gang Wizard Witch
Hunter Lumberjack Minions Goblin Gang Wizard Witch
Wizard Minions Goblin Gang Hunter Witch Lumberjack
Goblin Gang Hunter Lumberjack
Goblin Gang Hunter Lumberjack
Wizard Minions Goblin Gang Hunter Witch Lumberjack
Spear Goblins Minions Goblin Gang Wizard Hunter Witch Lumberjack
Wizard Hunter Witch Spear Goblins Minions Lumberjack
Hunter Lumberjack
Goblin Gang Wizard Spear Goblins Minions Hunter Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Spear Goblins Witch
Goblin Gang Wizard Hunter Lumberjack
Goblin Gang Lumberjack Spear Goblins Minions Hunter Witch
Goblin Gang Hunter Lumberjack
Goblin Gang Hunter Witch Lumberjack
Wizard Minions Goblin Gang Hunter Witch
Goblin Gang Spear Goblins Minions Hunter Witch Lumberjack
Hunter Lumberjack
Spear Goblins Minions Witch
Witch Goblin Gang
Minions Hunter Witch Lumberjack
Goblin Gang Wizard Hunter Witch Lumberjack
Wizard Witch
Goblin Gang Witch Spear Goblins Minions Hunter Lumberjack
Minions Wizard Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard
Wizard Spear Goblins Minions Hunter Witch
Wizard Witch
Wizard Hunter
Wizard
Minions Goblin Gang Lumberjack
Wizard
Wizard
Hunter
Minions
Spear Goblins Wizard Hunter Witch
Wizard
Minions
Wizard Hunter
Wizard Witch
Minions
Wizard
Wizard Hunter Witch
Witch
Wizard Hunter Witch
Wizard Witch
Wizard Hunter Witch
Minions Wizard Witch
Wizard Hunter
Wizard
Spear Goblins Minions Goblin Gang Witch
Wizard Hunter Witch
Goblin Gang Wizard Hunter Lumberjack
Wizard
Minions Goblin Gang Witch
Witch
Witch

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