My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon Inferno Dragon Lava Hound
Giant Snowball
Minions Goblin Gang Balloon Inferno Dragon Lumberjack Lava Hound
Zap
Minions Goblin Gang Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Lava Hound
Royal Delivery
Minions Goblin Gang Balloon Inferno Dragon Lumberjack Lava Hound
Fireball
Minions Goblin Gang Balloon Inferno Dragon Lumberjack Lava Hound
Poison
Minions Goblin Gang Balloon Lava Hound
Lightning
Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Fireball Inferno Dragon Lumberjack Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Fireball

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Lava Hound Lumberjack
Minions
Lava Hound Balloon Inferno Dragon Lumberjack
Goblin Gang
Balloon Lava Hound
Fireball
Arrows Lava Hound
Balloon
Arrows Lumberjack Lava Hound Minions Goblin Gang
Inferno Dragon
Lava Hound Minions
Lumberjack
Balloon Arrows Minions Lava Hound
Lava Hound
Arrows Minions Fireball Balloon Inferno Dragon Goblin Gang Lumberjack

Defense Synergies 0 6

Arrows
Fireball Lumberjack
Minions
Lumberjack
Goblin Gang
Inferno Dragon Lumberjack
Fireball
Arrows Lumberjack
Balloon
Inferno Dragon
Goblin Gang
Lumberjack
Arrows Minions Goblin Gang Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Inferno Dragon Lumberjack Minions Goblin Gang
Goblin Gang Lumberjack Minions Inferno Dragon
Inferno Dragon Lumberjack Minions Goblin Gang
Arrows Fireball Lumberjack
Arrows Goblin Gang Fireball Minions Lumberjack
Minions Inferno Dragon Arrows Goblin Gang Fireball
Arrows Fireball
Inferno Dragon Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack
Minions Goblin Gang Arrows Fireball Lumberjack
Arrows Minions Inferno Dragon Goblin Gang Fireball
Lumberjack Minions Goblin Gang Fireball
Fireball Arrows Minions Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Fireball Inferno Dragon Lumberjack
Arrows Minions Goblin Gang Fireball Lumberjack
Arrows Fireball Minions Goblin Gang Lumberjack
Arrows Minions Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Arrows Minions Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball
Fireball Arrows Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack Minions
Goblin Gang Lumberjack Fireball
Goblin Gang Inferno Dragon Lumberjack
Arrows Fireball Minions Goblin Gang
Goblin Gang Minions Fireball Lumberjack
Inferno Dragon Lumberjack
Minions Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Lumberjack
Arrows Fireball
Goblin Gang Fireball Lumberjack
Fireball
Goblin Gang Minions Fireball Inferno Dragon Lumberjack
Arrows Minions Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball Lumberjack
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Lumberjack
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball
Fireball
Fireball

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