My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Inferno Dragon Lava Hound
Giant Snowball
Guards Clone Baby Dragon Inferno Dragon Lumberjack Lava Hound
Zap
Guards Clone Inferno Dragon Lava Hound
Barbarian Barrel
Guards Clone Lumberjack
The Log
Guards Clone Lumberjack
Earthquake
Elixir Collector Guards Clone
Arrows
Guards Clone Lava Hound
Royal Delivery
Guards Clone Baby Dragon Inferno Dragon Lumberjack Lava Hound
Fireball
Elixir Collector Clone Baby Dragon Inferno Dragon Lumberjack Lava Hound
Poison
Elixir Collector Guards Clone Lava Hound
Lightning
Elixir Collector Baby Dragon Inferno Dragon Lumberjack
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Clone Tornado Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Tornado Baby Dragon Inferno Dragon Lumberjack Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Clone Tornado Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Collector
Guards
Clone Lumberjack Lava Hound
Clone
Lava Hound Guards Baby Dragon Inferno Dragon Lumberjack
Tornado
Baby Dragon
Baby Dragon
Tornado Lava Hound Clone Inferno Dragon Lumberjack
Inferno Dragon
Lava Hound Clone Baby Dragon
Lumberjack
Guards Clone Baby Dragon Lava Hound
Lava Hound
Clone Baby Dragon Inferno Dragon Guards Lumberjack

Defense Synergies 0 6

Elixir Collector
Guards
Baby Dragon Lumberjack
Clone
Tornado
Baby Dragon Inferno Dragon
Baby Dragon
Guards Tornado Inferno Dragon Lumberjack
Inferno Dragon
Tornado Baby Dragon
Lumberjack
Guards Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Inferno Dragon Lumberjack
Tornado Lumberjack Inferno Dragon
Inferno Dragon Lumberjack Guards
Tornado Lumberjack
Tornado Guards Baby Dragon Lumberjack
Tornado Inferno Dragon Baby Dragon
Baby Dragon
Inferno Dragon Tornado Lumberjack
Guards Tornado Lumberjack
Guards Tornado Baby Dragon Lumberjack
Inferno Dragon Tornado Baby Dragon
Lumberjack Guards
Guards Tornado Baby Dragon Lumberjack
Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Tornado Lumberjack
Guards Tornado Baby Dragon Lumberjack
Tornado Baby Dragon Guards Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Baby Dragon Inferno Dragon Lumberjack
Guards Lumberjack
Guards Lumberjack Tornado
Guards Inferno Dragon Lumberjack
Tornado Baby Dragon
Guards Lumberjack
Inferno Dragon Lumberjack
Tornado Baby Dragon Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Lumberjack
Guards Tornado
Guards Lumberjack
Baby Dragon
Guards Tornado Baby Dragon Inferno Dragon Lumberjack
Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Tornado Baby Dragon
Baby Dragon
Guards
Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Guards Tornado Lumberjack
Tornado
Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Tornado
Baby Dragon
Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Baby Dragon
Inferno Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Guards
Guards
Tornado Baby Dragon
Baby Dragon Lumberjack
Baby Dragon
Tornado
Guards Tornado Baby Dragon
Tornado
Tornado Baby Dragon

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