My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tombstone Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Tombstone Dart Goblin Balloon Lava Hound
Zap
Tombstone Dart Goblin Balloon Lava Hound
Barbarian Barrel
Ice Spirit Knight Tombstone Dart Goblin
The Log
Ice Spirit Tombstone Dart Goblin
Earthquake
Tombstone
Arrows
Ice Spirit Tombstone Dart Goblin Lava Hound
Royal Delivery
Ice Spirit Knight Dart Goblin Balloon Lava Hound
Fireball
Tombstone Dart Goblin Balloon Lava Hound
Poison
Tombstone Dart Goblin Balloon Lava Hound
Lightning
Knight Tombstone Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tombstone Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Tombstone Dart Goblin Poison Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Tombstone

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Balloon Dart Goblin
Zap
Ice Spirit Balloon Knight Dart Goblin Poison Lava Hound
Knight
Ice Spirit Dart Goblin Balloon Zap Poison
Tombstone
Dart Goblin
Knight Lava Hound Ice Spirit Zap Balloon
Poison
Lava Hound Zap Knight Balloon
Balloon
Ice Spirit Zap Knight Lava Hound Dart Goblin Poison
Lava Hound
Dart Goblin Poison Balloon Zap

Defense Synergies 3 10

Ice Spirit
Zap Knight Tombstone Dart Goblin Poison
Zap
Ice Spirit Knight Tombstone Dart Goblin Poison
Knight
Dart Goblin Ice Spirit Zap Poison
Tombstone
Dart Goblin Ice Spirit Zap Poison
Dart Goblin
Knight Tombstone Ice Spirit Zap
Poison
Ice Spirit Zap Knight Tombstone
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Dart Goblin
Ice Spirit Zap Knight Tombstone Dart Goblin
Knight Tombstone Dart Goblin
Knight Tombstone Dart Goblin
Tombstone Poison
Zap Dart Goblin
Dart Goblin Ice Spirit Zap Tombstone Poison
Zap Dart Goblin Poison
Tombstone
Knight Ice Spirit Dart Goblin
Dart Goblin Poison Zap Knight Tombstone
Zap Dart Goblin Poison
Tombstone Ice Spirit Zap Knight
Ice Spirit Zap Tombstone Dart Goblin Poison
Knight Tombstone
Ice Spirit Zap
Knight Tombstone Poison
Ice Spirit Tombstone Zap Knight Dart Goblin
Zap Poison Ice Spirit Knight Tombstone Dart Goblin
Dart Goblin
Knight Dart Goblin Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone
Poison Zap Knight
Tombstone Ice Spirit Zap Knight
Zap Knight
Knight Tombstone
Poison Ice Spirit Zap Dart Goblin
Knight Tombstone Dart Goblin
Knight
Zap Ice Spirit Knight Tombstone Poison
Tombstone Dart Goblin
Knight Tombstone Dart Goblin
Zap Poison
Knight Tombstone
Dart Goblin
Tombstone Ice Spirit Zap Knight Dart Goblin Poison
Poison Zap Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin
Poison Zap Dart Goblin
Dart Goblin Poison
Knight Dart Goblin Poison
Poison Zap
Poison Ice Spirit Zap Dart Goblin
Dart Goblin Poison
Poison Ice Spirit Zap Dart Goblin
Poison Zap Dart Goblin
Poison
Poison Zap Knight Dart Goblin
Poison Zap Dart Goblin
Poison Knight Dart Goblin
Dart Goblin Poison
Zap Dart Goblin Poison
Zap Dart Goblin Poison
Dart Goblin Poison
Poison
Zap Dart Goblin Poison
Zap Dart Goblin Poison
Poison
Poison
Zap Poison
Zap Poison Ice Spirit
Poison Zap Dart Goblin
Zap Poison
Poison Zap Dart Goblin
Poison Zap Dart Goblin
Zap Ice Spirit Dart Goblin Poison
Poison Zap Dart Goblin
Zap Ice Spirit Poison
Poison
Zap Ice Spirit Tombstone Dart Goblin
Poison Zap Dart Goblin
Poison Knight Dart Goblin
Zap Dart Goblin Poison
Zap Poison
Dart Goblin
Zap Ice Spirit Dart Goblin Poison
Zap Dart Goblin Poison
Poison Zap Dart Goblin

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