My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Lava Hound
Giant Snowball
Miner Inferno Dragon Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Earthquake
Elixir Collector
Arrows
Lava Hound
Royal Delivery
Valkyrie Miner Electro Wizard Inferno Dragon Lava Hound
Fireball
Elixir Collector Electro Wizard Inferno Dragon Lava Hound
Poison
Elixir Collector Electro Wizard Lava Hound
Lightning
Valkyrie Elixir Collector Electro Wizard Inferno Dragon
Rocket
Valkyrie Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Fireball Valkyrie Electro Wizard Inferno Dragon Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Fireball Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Miner
Fireball
Arrows Lava Hound Miner Electro Wizard
Valkyrie
Electro Wizard
Elixir Collector
Miner
Lava Hound Arrows Fireball Electro Wizard Inferno Dragon
Electro Wizard
Fireball Valkyrie Miner
Inferno Dragon
Lava Hound Miner
Lava Hound
Arrows Fireball Miner Inferno Dragon

Defense Synergies 0 7

Arrows
Fireball Valkyrie
Fireball
Arrows Valkyrie Miner Electro Wizard
Valkyrie
Arrows Fireball Electro Wizard
Elixir Collector
Miner
Fireball
Electro Wizard
Fireball Valkyrie Inferno Dragon
Inferno Dragon
Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Inferno Dragon Valkyrie Electro Wizard
Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Electro Wizard
Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Fireball
Arrows Fireball Valkyrie Electro Wizard
Inferno Dragon
Valkyrie Miner Electro Wizard
Valkyrie Electro Wizard Arrows Fireball
Arrows Inferno Dragon Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Arrows Electro Wizard
Inferno Dragon Electro Wizard
Fireball Electro Wizard Inferno Dragon
Arrows Fireball Valkyrie Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Arrows Valkyrie Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Arrows Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Miner Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Fireball Electro Wizard
Valkyrie Inferno Dragon
Arrows Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Fireball Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Arrows Fireball Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Valkyrie
Electro Wizard Fireball Valkyrie Inferno Dragon
Arrows Valkyrie Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Miner Electro Wizard
Arrows Fireball Miner
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Miner
Fireball Electro Wizard
Miner Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows
Fireball Miner
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball Valkyrie Miner
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Inferno Dragon
Arrows Fireball Miner Electro Wizard
Fireball Arrows Miner
Fireball Miner Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Miner
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Miner Valkyrie Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Miner Electro Wizard

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