My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Musketeer Baby Dragon Inferno Dragon Lumberjack Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
Musketeer Valkyrie Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Arrows
Lava Hound
Royal Delivery
Musketeer Valkyrie Baby Dragon Inferno Dragon Lumberjack Lava Hound
Fireball
Musketeer Baby Dragon Inferno Dragon Lumberjack Lava Hound
Poison
Musketeer Lava Hound
Lightning
Musketeer Valkyrie Baby Dragon Inferno Dragon Lumberjack
Rocket
Musketeer Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Valkyrie Baby Dragon Freeze Inferno Dragon Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Musketeer Valkyrie Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Musketeer Valkyrie Baby Dragon Freeze Lumberjack Lava Hound
Musketeer
Valkyrie Zap Baby Dragon Lumberjack
Valkyrie
Musketeer Lumberjack Zap Baby Dragon
Baby Dragon
Lava Hound Zap Musketeer Valkyrie Inferno Dragon Lumberjack
Freeze
Zap
Inferno Dragon
Lava Hound Baby Dragon
Lumberjack
Valkyrie Zap Musketeer Baby Dragon Lava Hound
Lava Hound
Baby Dragon Inferno Dragon Zap Lumberjack

Defense Synergies 2 12

Zap
Musketeer Valkyrie Baby Dragon Inferno Dragon Lumberjack
Musketeer
Valkyrie Lumberjack Zap Baby Dragon
Valkyrie
Musketeer Zap Baby Dragon Freeze Lumberjack
Baby Dragon
Zap Musketeer Valkyrie Inferno Dragon Lumberjack
Freeze
Valkyrie Lumberjack
Inferno Dragon
Zap Baby Dragon
Lumberjack
Musketeer Zap Valkyrie Baby Dragon Freeze
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Baby Dragon
Inferno Dragon Lumberjack Zap Musketeer Valkyrie
Lumberjack Musketeer Valkyrie Freeze Inferno Dragon
Inferno Dragon Lumberjack Musketeer Valkyrie
Valkyrie Lumberjack
Freeze Zap Musketeer Valkyrie Baby Dragon Lumberjack
Musketeer Inferno Dragon Zap Baby Dragon Freeze
Zap Musketeer Valkyrie Baby Dragon
Inferno Dragon Musketeer Lumberjack
Musketeer Valkyrie Lumberjack
Valkyrie Zap Musketeer Baby Dragon Freeze Lumberjack
Musketeer Inferno Dragon Zap Baby Dragon
Lumberjack Zap Musketeer Valkyrie Freeze
Valkyrie Zap Baby Dragon Freeze Lumberjack
Inferno Dragon Lumberjack
Zap Freeze Inferno Dragon Lumberjack
Musketeer Valkyrie Lumberjack
Zap Musketeer Valkyrie Baby Dragon Lumberjack
Zap Valkyrie Baby Dragon Freeze Musketeer Inferno Dragon Lumberjack
Musketeer Inferno Dragon Lumberjack
Valkyrie Musketeer Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap
Zap Musketeer Valkyrie Baby Dragon Inferno Dragon Lumberjack
Lumberjack Zap Musketeer Valkyrie
Valkyrie Lumberjack Zap Musketeer
Musketeer Valkyrie Inferno Dragon Lumberjack
Zap Musketeer Baby Dragon Freeze
Musketeer Valkyrie Lumberjack
Valkyrie Inferno Dragon Lumberjack
Zap Freeze Valkyrie Baby Dragon Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie Lumberjack
Zap Valkyrie
Valkyrie Lumberjack
Musketeer Valkyrie Baby Dragon
Zap Musketeer Valkyrie Baby Dragon Freeze Inferno Dragon Lumberjack
Valkyrie Zap Musketeer Baby Dragon Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon Freeze
Zap Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie Freeze
Zap Valkyrie Baby Dragon
Zap Musketeer Baby Dragon Freeze
Musketeer Baby Dragon
Zap Baby Dragon Freeze
Zap
Musketeer Lumberjack
Zap Musketeer Valkyrie
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Freeze
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Freeze
Zap Musketeer Baby Dragon
Zap Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Freeze Valkyrie Baby Dragon
Inferno Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Freeze
Zap Musketeer
Zap Freeze
Zap Musketeer Freeze
Zap Musketeer Baby Dragon
Freeze
Musketeer Valkyrie Baby Dragon Lumberjack
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon Freeze
Zap Musketeer
Zap Musketeer Baby Dragon Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: