My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Miner Inferno Dragon Lava Hound
Giant Snowball
Minions Minion Horde Baby Dragon Miner Inferno Dragon Lava Hound
Zap
Minions Minion Horde Inferno Dragon Lava Hound
Barbarian Barrel
The Log
Earthquake
Arrows
Minions Minion Horde Lava Hound
Royal Delivery
Minions Minion Horde Baby Dragon Miner Inferno Dragon Lava Hound
Fireball
Minions Minion Horde Baby Dragon Inferno Dragon Lava Hound
Poison
Minions Minion Horde Lava Hound
Lightning
Baby Dragon Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Miner Baby Dragon Inferno Dragon Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Miner

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Miner
Minions
Miner Lava Hound Baby Dragon Inferno Dragon
Minion Horde
Miner Lava Hound
Baby Dragon
Lava Hound Minions Miner Inferno Dragon
The Log
Miner
Miner
Minions Minion Horde Lava Hound Arrows Baby Dragon The Log Inferno Dragon
Inferno Dragon
Lava Hound Minions Baby Dragon Miner
Lava Hound
Arrows Minions Minion Horde Baby Dragon Miner Inferno Dragon

Defense Synergies 0 7

Arrows
Minions
Baby Dragon The Log
Minion Horde
The Log
Baby Dragon
Minions The Log Inferno Dragon
The Log
Minions Minion Horde Baby Dragon Miner Inferno Dragon
Miner
The Log
Inferno Dragon
Baby Dragon The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Baby Dragon The Log
Minion Horde Inferno Dragon Minions The Log
Minion Horde Minions Inferno Dragon
Minion Horde Inferno Dragon Minions
Arrows The Log
Arrows The Log Minions Baby Dragon
Minions Minion Horde Inferno Dragon Arrows Baby Dragon
Arrows Baby Dragon The Log
Minion Horde Inferno Dragon Minions
Minion Horde Miner
Minions Minion Horde Arrows Baby Dragon The Log
Arrows Minions Minion Horde Inferno Dragon Baby Dragon
Minion Horde Minions The Log
Arrows Minions Minion Horde Baby Dragon The Log
Inferno Dragon Minion Horde
Minion Horde The Log Inferno Dragon
Minion Horde Arrows Minions
Arrows Minions Minion Horde Baby Dragon The Log
Arrows Baby Dragon The Log Minions Inferno Dragon
Inferno Dragon
Arrows Minions Minion Horde Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Baby Dragon The Log Miner Inferno Dragon
Minions Minion Horde The Log
Minion Horde The Log
Minion Horde Inferno Dragon
Arrows Minions Minion Horde Baby Dragon
Minions Minion Horde
Minion Horde Inferno Dragon
Minion Horde Minions Baby Dragon The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minions Minion Horde
Arrows The Log
Minion Horde
Minion Horde Baby Dragon
Minions Minion Horde Baby Dragon The Log Inferno Dragon
Arrows Minions Minion Horde Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Arrows Minion Horde Baby Dragon The Log Miner
Arrows The Log
Arrows Minion Horde Baby Dragon The Log
Arrows Minions Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Minions Minion Horde
Miner Arrows Minion Horde The Log
Arrows Baby Dragon
Baby Dragon The Log Miner
Arrows Minions Minion Horde Baby Dragon
Arrows Baby Dragon The Log
Arrows Minion Horde Baby Dragon The Log
Arrows Minion Horde Baby Dragon The Log
Arrows
Minions Minion Horde
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Minions Minion Horde Baby Dragon The Log
Arrows
The Log
Arrows Minion Horde Baby Dragon The Log
Arrows The Log Baby Dragon
Minion Horde Inferno Dragon
Arrows The Log Miner Baby Dragon
Arrows Baby Dragon The Log Miner
Miner Arrows Baby Dragon The Log
Arrows Minion Horde Baby Dragon
Minions Minion Horde
Minion Horde
Arrows Minion Horde The Log Miner
Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Minions
Arrows Baby Dragon
Arrows The Log
Miner Minion Horde Baby Dragon
Arrows The Log Baby Dragon
Arrows
Minion Horde
Minions Minion Horde Baby Dragon The Log
Baby Dragon The Log Miner

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