My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Miner Inferno Dragon Lava Hound
Giant Snowball
Bats Mega Minion Guards Balloon Miner Inferno Dragon Lava Hound
Zap
Bats Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards Lava Hound
Royal Delivery
Bats Mega Minion Guards Balloon Miner Inferno Dragon Lava Hound
Fireball
Mega Minion Balloon Inferno Dragon Lava Hound
Poison
Bats Mega Minion Guards Balloon Lava Hound
Lightning
Mega Minion Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Guards Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Guards Miner Fireball Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Mega Minion Guards Miner

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Lava Hound Mega Minion Inferno Dragon
Mega Minion
Lava Hound Bats Fireball Balloon Miner
Fireball
Lava Hound Mega Minion Miner
Guards
Miner Lava Hound
Balloon
Bats Miner Lava Hound Mega Minion
Miner
Bats Guards Balloon Lava Hound Mega Minion Fireball Inferno Dragon
Inferno Dragon
Lava Hound Bats Miner
Lava Hound
Bats Mega Minion Fireball Balloon Miner Inferno Dragon Guards

Defense Synergies 0 4

Bats
Inferno Dragon
Mega Minion
Guards Miner
Fireball
Miner
Guards
Mega Minion
Balloon
Miner
Mega Minion Fireball
Inferno Dragon
Bats
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Inferno Dragon Bats Mega Minion
Bats Mega Minion Inferno Dragon
Inferno Dragon Bats Mega Minion Guards
Fireball
Fireball Bats Mega Minion Guards
Bats Mega Minion Inferno Dragon Fireball
Fireball
Inferno Dragon
Guards Miner
Bats Guards Mega Minion Fireball
Mega Minion Inferno Dragon Bats Fireball
Bats Fireball Guards
Fireball Bats Mega Minion Guards
Inferno Dragon
Fireball Inferno Dragon
Bats Fireball
Fireball Bats Mega Minion Guards
Bats Mega Minion Fireball Guards Inferno Dragon
Inferno Dragon
Bats Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Mega Minion Miner Inferno Dragon
Guards Bats
Guards Bats Fireball
Guards Inferno Dragon
Fireball Bats
Guards Bats Mega Minion Fireball
Inferno Dragon
Bats Mega Minion Fireball Inferno Dragon
Mega Minion Guards Inferno Dragon
Inferno Dragon Bats Mega Minion Guards
Fireball Guards
Fireball Guards
Fireball
Guards Bats Mega Minion Fireball Inferno Dragon
Bats Mega Minion Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Miner
Fireball Miner
Fireball Guards
Fireball
Fireball Bats Mega Minion
Fireball
Fireball Miner
Bats Fireball Guards
Miner Fireball
Fireball
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Mega Minion Fireball
Fireball Miner
Fireball
Fireball
Fireball
Fireball
Mega Minion Inferno Dragon
Fireball Miner
Fireball Miner
Fireball Miner
Bats Fireball
Bats Mega Minion Fireball Guards
Mega Minion Fireball
Fireball Miner
Fireball
Fireball
Bats Fireball Guards
Fireball Mega Minion
Fireball
Fireball Miner Mega Minion
Fireball
Fireball
Mega Minion
Bats Fireball Guards
Bats Fireball
Fireball Miner

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