My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Balloon Miner Inferno Dragon Lava Hound
Giant Snowball
Minions Goblin Gang Skeleton Army Balloon Miner Inferno Dragon Lava Hound
Zap
Minions Goblin Gang Skeleton Army Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army Lava Hound
Royal Delivery
Minions Goblin Gang Skeleton Army Balloon Miner Inferno Dragon Lava Hound
Fireball
Minions Goblin Gang Skeleton Army Balloon Inferno Dragon Lava Hound
Poison
Minions Goblin Gang Skeleton Army Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Skeleton Army Miner Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Skeleton Army

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Miner
Minions
Miner Lava Hound Balloon Inferno Dragon
Goblin Gang
Miner Balloon Lava Hound
Skeleton Army
Lava Hound
Balloon
Arrows Miner Lava Hound Minions Goblin Gang
Miner
Minions Goblin Gang Balloon Lava Hound Arrows Inferno Dragon
Inferno Dragon
Lava Hound Minions Miner
Lava Hound
Arrows Minions Balloon Miner Inferno Dragon Goblin Gang Skeleton Army

Defense Synergies 0 4

Arrows
Minions
Goblin Gang
Skeleton Army Miner Inferno Dragon
Skeleton Army
Goblin Gang Inferno Dragon
Balloon
Miner
Goblin Gang
Inferno Dragon
Goblin Gang Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Skeleton Army Inferno Dragon Minions Goblin Gang
Goblin Gang Skeleton Army Minions Inferno Dragon
Skeleton Army Inferno Dragon Minions Goblin Gang
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Minions
Minions Inferno Dragon Arrows Goblin Gang
Arrows
Inferno Dragon Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Miner
Minions Goblin Gang Skeleton Army Arrows
Arrows Minions Inferno Dragon Goblin Gang
Skeleton Army Minions Goblin Gang
Skeleton Army Arrows Minions Goblin Gang
Skeleton Army Inferno Dragon Goblin Gang
Skeleton Army Goblin Gang Inferno Dragon
Arrows Minions Goblin Gang Skeleton Army
Arrows Minions Goblin Gang Skeleton Army
Arrows Minions Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Arrows Goblin Gang Miner Inferno Dragon
Goblin Gang Skeleton Army Minions
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Dragon
Arrows Minions Goblin Gang
Goblin Gang Skeleton Army Minions
Skeleton Army Inferno Dragon
Minions Skeleton Army Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Minions
Skeleton Army Arrows
Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Minions Inferno Dragon
Arrows Minions Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows Miner
Minions Goblin Gang
Miner Arrows
Arrows
Miner
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Arrows
Arrows Miner
Minions
Arrows
Arrows
Arrows
Inferno Dragon
Arrows Miner
Arrows Miner
Miner Arrows
Arrows
Minions
Arrows Miner
Arrows
Arrows
Minions Goblin Gang Skeleton Army
Arrows
Arrows
Miner Goblin Gang
Arrows
Arrows
Minions Goblin Gang
Miner

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