My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Dark Prince Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Miner Inferno Dragon Lava Hound
Giant Snowball
Skeletons Baby Dragon Miner Inferno Dragon Lava Hound
Zap
Skeletons Dark Prince Inferno Dragon Lava Hound
Barbarian Barrel
Skeletons Dark Prince
The Log
Skeletons Dark Prince
Earthquake
Skeletons
Arrows
Skeletons Lava Hound
Royal Delivery
Skeletons Baby Dragon Dark Prince Miner Inferno Dragon Lava Hound
Fireball
Baby Dragon Inferno Dragon Lava Hound
Poison
Lava Hound
Lightning
Baby Dragon Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Miner Fireball Baby Dragon Dark Prince Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Miner Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Miner Baby Dragon Dark Prince Lava Hound
Fireball
Zap Lava Hound Baby Dragon Dark Prince Miner
Baby Dragon
Lava Hound Zap Fireball Dark Prince Miner Inferno Dragon
Dark Prince
Zap Fireball Baby Dragon Miner
Miner
Zap Lava Hound Fireball Baby Dragon Dark Prince Inferno Dragon
Inferno Dragon
Lava Hound Baby Dragon Miner
Lava Hound
Fireball Baby Dragon Miner Inferno Dragon Zap

Defense Synergies 1 12

Skeletons
Zap Baby Dragon Dark Prince Inferno Dragon
Zap
Fireball Skeletons Baby Dragon Dark Prince Miner Inferno Dragon
Fireball
Zap Dark Prince Miner
Baby Dragon
Skeletons Zap Dark Prince Inferno Dragon
Dark Prince
Skeletons Zap Fireball Baby Dragon
Miner
Zap Fireball
Inferno Dragon
Skeletons Zap Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Inferno Dragon Skeletons Zap Dark Prince
Skeletons Dark Prince Inferno Dragon
Inferno Dragon Skeletons Dark Prince
Fireball Dark Prince
Fireball Skeletons Zap Baby Dragon Dark Prince
Inferno Dragon Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Inferno Dragon Skeletons
Skeletons Dark Prince Miner
Skeletons Zap Fireball Baby Dragon Dark Prince
Inferno Dragon Zap Fireball Baby Dragon
Skeletons Zap Fireball Dark Prince
Fireball Zap Baby Dragon Dark Prince
Inferno Dragon
Zap Fireball Inferno Dragon
Skeletons Fireball Dark Prince
Fireball Zap Baby Dragon Dark Prince
Zap Baby Dragon Fireball Dark Prince Inferno Dragon
Inferno Dragon
Dark Prince Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Fireball Dark Prince
Fireball Zap Baby Dragon Miner Inferno Dragon
Skeletons Zap Dark Prince
Dark Prince Zap Fireball
Skeletons Dark Prince Inferno Dragon
Fireball Skeletons Zap Baby Dragon
Dark Prince Skeletons Fireball
Dark Prince Inferno Dragon
Zap Skeletons Fireball Baby Dragon Dark Prince Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Dark Prince
Zap Fireball Dark Prince
Dark Prince Skeletons Fireball
Fireball Baby Dragon
Skeletons Zap Fireball Baby Dragon Dark Prince Inferno Dragon
Zap Fireball Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Dark Prince
Fireball Zap Baby Dragon Dark Prince
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Miner Zap
Fireball
Miner Zap Fireball Dark Prince
Fireball Zap Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Dark Prince
Zap Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Dark Prince
Inferno Dragon
Fireball Miner Zap Baby Dragon
Fireball Zap Baby Dragon Miner
Fireball Miner Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Fireball Dark Prince
Fireball Zap Baby Dragon
Fireball
Fireball Miner Baby Dragon Dark Prince
Zap Fireball Baby Dragon
Zap Fireball
Dark Prince
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Dark Prince Miner

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