My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Balloon Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Minions Goblin Gang Minion Horde Balloon Inferno Dragon Lava Hound
Zap
Fire Spirit Minions Goblin Gang Minion Horde Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Goblin Gang
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Minions Goblin Gang Minion Horde Lava Hound
Royal Delivery
Fire Spirit Minions Goblin Gang Minion Horde Balloon Inferno Dragon Lava Hound
Fireball
Minions Goblin Gang Minion Horde Balloon Inferno Dragon Lava Hound
Poison
Minions Goblin Gang Minion Horde Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Gang Fireball Inferno Dragon Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Goblin Gang Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Inferno Dragon
Minions
Lava Hound Balloon Inferno Dragon
Goblin Gang
Balloon Lava Hound
Minion Horde
Lava Hound
Fireball
Lava Hound
Balloon
Lava Hound Fire Spirit Minions Goblin Gang
Inferno Dragon
Lava Hound Fire Spirit Minions
Lava Hound
Minions Minion Horde Fireball Balloon Inferno Dragon Goblin Gang

Defense Synergies 0 1

Fire Spirit
Minions
Goblin Gang
Inferno Dragon
Minion Horde
Fireball
Balloon
Inferno Dragon
Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball
Minion Horde Inferno Dragon Minions Goblin Gang
Goblin Gang Minion Horde Fire Spirit Minions Inferno Dragon
Minion Horde Inferno Dragon Minions Goblin Gang
Fireball
Goblin Gang Fireball Fire Spirit Minions
Minions Minion Horde Inferno Dragon Fire Spirit Goblin Gang Fireball
Fireball
Minion Horde Inferno Dragon Minions Goblin Gang
Goblin Gang Fire Spirit Minion Horde
Minions Goblin Gang Minion Horde Fireball
Minions Minion Horde Inferno Dragon Goblin Gang Fireball
Minion Horde Fire Spirit Minions Goblin Gang Fireball
Fire Spirit Fireball Minions Goblin Gang Minion Horde
Inferno Dragon Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball Inferno Dragon
Minion Horde Minions Goblin Gang Fireball
Fire Spirit Fireball Minions Goblin Gang Minion Horde
Fire Spirit Minions Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Fire Spirit Minions Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Inferno Dragon
Goblin Gang Minions Minion Horde
Goblin Gang Minion Horde Fireball
Goblin Gang Minion Horde Inferno Dragon
Fire Spirit Fireball Minions Goblin Gang Minion Horde
Goblin Gang Minions Minion Horde Fireball
Minion Horde Inferno Dragon
Minion Horde Minions Fireball Inferno Dragon
Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Minions Minion Horde
Fireball
Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Goblin Gang Minions Minion Horde Fireball Inferno Dragon
Minions Minion Horde Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Fire Spirit Minion Horde
Fireball Fire Spirit Minions Minion Horde
Fire Spirit Minion Horde
Fireball Fire Spirit
Fireball
Fire Spirit Minions Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Minions Minion Horde
Fire Spirit Fireball
Fire Spirit Fireball
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball
Fire Spirit Fireball
Minion Horde Inferno Dragon
Fireball
Fireball
Fireball
Fire Spirit Minion Horde Fireball
Minions Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fire Spirit Minions Goblin Gang Fireball
Fireball Fire Spirit
Fireball
Fireball Goblin Gang Minion Horde
Fireball
Fireball
Minion Horde
Minions Goblin Gang Minion Horde Fireball
Fireball
Fireball

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