My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon Lava Hound
Giant Snowball
Goblins Goblin Gang Tombstone Baby Dragon Balloon Inferno Dragon Lava Hound
Zap
Goblins Goblin Gang Tombstone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Goblins Goblin Gang Tombstone
The Log
Goblins Goblin Gang Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Goblins Goblin Gang Tombstone Lava Hound
Royal Delivery
Goblins Goblin Gang Baby Dragon Balloon Inferno Dragon Lava Hound
Fireball
Goblin Gang Tombstone Baby Dragon Balloon Inferno Dragon Lava Hound
Poison
Goblin Gang Tombstone Balloon Lava Hound
Lightning
Tombstone Baby Dragon Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Gang Tombstone Baby Dragon Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Goblin Gang Tombstone

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Arrows
Balloon Lava Hound
Goblin Gang
Baby Dragon Balloon Lava Hound
Tombstone
Baby Dragon
Lava Hound Goblins Goblin Gang Balloon Inferno Dragon
Balloon
Arrows Lava Hound Goblin Gang Baby Dragon
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Arrows Baby Dragon Balloon Inferno Dragon Goblin Gang

Defense Synergies 0 7

Goblins
Tombstone
Arrows
Tombstone
Goblin Gang
Tombstone Inferno Dragon
Tombstone
Goblins Arrows Goblin Gang Baby Dragon Inferno Dragon
Baby Dragon
Tombstone Inferno Dragon
Balloon
Inferno Dragon
Goblin Gang Tombstone Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon
Inferno Dragon Goblins Goblin Gang Tombstone
Goblin Gang Goblins Tombstone Inferno Dragon
Inferno Dragon Goblins Goblin Gang Tombstone
Arrows Tombstone
Arrows Goblin Gang Goblins Baby Dragon
Inferno Dragon Arrows Goblin Gang Tombstone Baby Dragon
Arrows Baby Dragon
Inferno Dragon Goblins Goblin Gang Tombstone
Goblin Gang Goblins
Goblins Goblin Gang Arrows Tombstone Baby Dragon
Arrows Inferno Dragon Goblin Gang Baby Dragon
Tombstone Goblin Gang
Goblins Arrows Goblin Gang Tombstone Baby Dragon
Inferno Dragon Goblin Gang Tombstone
Goblin Gang Inferno Dragon
Goblins Arrows Goblin Gang Tombstone
Arrows Tombstone Goblins Goblin Gang Baby Dragon
Arrows Baby Dragon Tombstone Inferno Dragon
Inferno Dragon
Goblin Gang Goblins Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Tombstone
Arrows Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Tombstone Goblins
Goblin Gang
Goblin Gang Tombstone Inferno Dragon
Arrows Goblin Gang Baby Dragon
Goblin Gang Goblins Tombstone
Inferno Dragon
Goblins Tombstone Baby Dragon Inferno Dragon
Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Tombstone
Arrows
Goblin Gang Tombstone
Baby Dragon
Goblin Gang Tombstone Goblins Baby Dragon Inferno Dragon
Arrows Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblins Goblin Gang
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Inferno Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows
Arrows
Goblin Gang Tombstone
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon
Baby Dragon

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