My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Minions Cannon Baby Dragon Inferno Dragon Lava Hound
Zap
Fire Spirit Minions Cannon Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Cannon
The Log
Fire Spirit Cannon
Earthquake
Cannon Elixir Collector
Arrows
Fire Spirit Minions Lava Hound
Royal Delivery
Fire Spirit Minions Baby Dragon Inferno Dragon Lava Hound
Fireball
Minions Cannon Elixir Collector Baby Dragon Inferno Dragon Lava Hound
Poison
Minions Cannon Elixir Collector Lava Hound
Lightning
Cannon Elixir Collector Baby Dragon Inferno Dragon
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Cannon Baby Dragon Inferno Dragon Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Inferno Dragon
Minions
Lava Hound Baby Dragon Inferno Dragon
Cannon
Elixir Collector
Baby Dragon
Lava Hound Fire Spirit Minions Inferno Dragon
The Log
Inferno Dragon
Lava Hound Fire Spirit Minions Baby Dragon
Lava Hound
Minions Baby Dragon Inferno Dragon

Defense Synergies 1 9

Fire Spirit
The Log
Minions
Cannon Baby Dragon The Log
Cannon
The Log Minions Baby Dragon Inferno Dragon
Elixir Collector
Baby Dragon
Minions Cannon The Log Inferno Dragon
The Log
Cannon Fire Spirit Minions Baby Dragon Inferno Dragon
Inferno Dragon
Cannon Baby Dragon The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Baby Dragon The Log
Inferno Dragon Minions Cannon The Log
Cannon Fire Spirit Minions Inferno Dragon
Cannon Inferno Dragon Minions
The Log
The Log Fire Spirit Minions Cannon Baby Dragon
Minions Inferno Dragon Fire Spirit Cannon Baby Dragon
Cannon Baby Dragon The Log
Cannon Inferno Dragon Minions
Fire Spirit Cannon
Minions Cannon Baby Dragon The Log
Minions Inferno Dragon Baby Dragon
Cannon Fire Spirit Minions The Log
Fire Spirit Minions Cannon Baby Dragon The Log
Inferno Dragon Cannon
Cannon The Log Inferno Dragon
Minions Cannon
Fire Spirit Cannon Minions Baby Dragon The Log
Baby Dragon The Log Fire Spirit Minions Cannon Inferno Dragon
Cannon Inferno Dragon
Fire Spirit Minions Cannon Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Baby Dragon The Log Inferno Dragon
Minions The Log
The Log
Cannon Inferno Dragon
Fire Spirit Minions Baby Dragon
Minions
Inferno Dragon
Minions Baby Dragon The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Minions
The Log
Cannon
Cannon Baby Dragon
Minions Baby Dragon The Log Inferno Dragon
Minions Cannon Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Minions Baby Dragon
Fire Spirit Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log
Fire Spirit Minions
The Log
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Minions
Fire Spirit Baby Dragon The Log
Fire Spirit Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Fire Spirit Baby Dragon
Inferno Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Fire Spirit Baby Dragon
Minions
The Log
The Log
Fire Spirit Minions
Fire Spirit Baby Dragon
The Log
Baby Dragon
The Log Baby Dragon
Minions Baby Dragon The Log
Baby Dragon The Log

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