My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Balloon Miner Inferno Dragon Lava Hound
Giant Snowball
Minions Minion Horde Tombstone Balloon Miner Inferno Dragon Lava Hound
Zap
Minions Minion Horde Tombstone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Tombstone
The Log
Tombstone
Earthquake
Tombstone
Arrows
Minions Minion Horde Tombstone Lava Hound
Royal Delivery
Minions Minion Horde Balloon Miner Inferno Dragon Lava Hound
Fireball
Minions Minion Horde Tombstone Balloon Inferno Dragon Lava Hound
Poison
Minions Minion Horde Tombstone Balloon Lava Hound
Lightning
Tombstone Balloon Inferno Dragon
Rocket
Minion Horde Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Miner Inferno Dragon Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tombstone Miner

Attack Synergies 10 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Miner
Minions
Miner Lava Hound Balloon Inferno Dragon
Minion Horde
Miner Lava Hound
Tombstone
Balloon
Arrows Miner Lava Hound Minions
Miner
Minions Minion Horde Balloon Lava Hound Arrows Inferno Dragon
Inferno Dragon
Lava Hound Minions Miner
Lava Hound
Arrows Minions Minion Horde Balloon Miner Inferno Dragon

Defense Synergies 0 4

Arrows
Tombstone
Minions
Tombstone
Minion Horde
Tombstone
Tombstone
Arrows Minions Minion Horde Inferno Dragon
Balloon
Miner
Inferno Dragon
Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Tombstone
Minion Horde Inferno Dragon Minions Tombstone
Minion Horde Minions Tombstone Inferno Dragon
Minion Horde Inferno Dragon Minions Tombstone
Arrows Tombstone
Arrows Minions
Minions Minion Horde Inferno Dragon Arrows Tombstone
Arrows
Minion Horde Inferno Dragon Minions Tombstone
Minion Horde Miner
Minions Minion Horde Arrows Tombstone
Arrows Minions Minion Horde Inferno Dragon
Minion Horde Tombstone Minions
Arrows Minions Minion Horde Tombstone
Inferno Dragon Minion Horde Tombstone
Minion Horde Inferno Dragon
Minion Horde Arrows Minions Tombstone
Arrows Tombstone Minions Minion Horde
Arrows Minions Tombstone Inferno Dragon
Inferno Dragon
Arrows Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Arrows Miner Inferno Dragon
Tombstone Minions Minion Horde
Minion Horde
Minion Horde Tombstone Inferno Dragon
Arrows Minions Minion Horde
Minions Minion Horde Tombstone
Minion Horde Inferno Dragon
Minion Horde Minions Tombstone Inferno Dragon
Minion Horde Tombstone Inferno Dragon
Inferno Dragon Minions Minion Horde Tombstone
Arrows
Minion Horde Tombstone
Minion Horde
Tombstone Minions Minion Horde Inferno Dragon
Arrows Minions Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Miner
Arrows Minion Horde Miner
Arrows
Arrows Minion Horde
Arrows Minions Minion Horde
Arrows Minion Horde
Arrows
Arrows Miner
Minions Minion Horde
Miner Arrows Minion Horde
Arrows
Miner
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minions Minion Horde
Arrows
Arrows Miner
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows
Minion Horde Inferno Dragon
Arrows Miner
Arrows Miner
Miner Arrows
Arrows Minion Horde
Minions Minion Horde
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Minions Tombstone
Arrows
Arrows
Miner Minion Horde
Arrows
Arrows
Minion Horde
Minions Minion Horde
Miner

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