My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Cannon Cart Ice Wizard Magic Archer Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Cannon Cart Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Cannon Cart Night Witch Lava Hound
Giant Snowball
Spear Goblins Bats Night Witch Lava Hound
Zap
Spear Goblins Bats Cannon Cart Night Witch Lava Hound
Barbarian Barrel
Spear Goblins Cannon Cart Ice Wizard Magic Archer Night Witch
The Log
Spear Goblins Cannon Cart
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Night Witch Lava Hound
Royal Delivery
Spear Goblins Bats Cannon Cart Ice Wizard Magic Archer Night Witch Lava Hound
Fireball
Cannon Cart Ice Wizard Magic Archer Night Witch Lava Hound
Poison
Spear Goblins Bats Ice Wizard Magic Archer Night Witch Lava Hound
Lightning
Cannon Cart Ice Wizard Magic Archer Night Witch
Rocket
Cannon Cart Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Ice Wizard Fireball Magic Archer Night Witch Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Ice Wizard Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Cannon Cart
Bats
Lava Hound Cannon Cart
Fireball
Lava Hound Magic Archer
Cannon Cart
Spear Goblins Bats Magic Archer
Ice Wizard
Magic Archer
Fireball Cannon Cart Lava Hound
Night Witch
Lava Hound
Lava Hound
Bats Fireball Magic Archer Night Witch

Defense Synergies 0 12

Spear Goblins
Bats Cannon Cart Ice Wizard Night Witch
Bats
Spear Goblins Cannon Cart Ice Wizard
Fireball
Ice Wizard
Cannon Cart
Spear Goblins Bats Ice Wizard Magic Archer Night Witch
Ice Wizard
Spear Goblins Bats Fireball Cannon Cart Night Witch
Magic Archer
Cannon Cart Night Witch
Night Witch
Spear Goblins Cannon Cart Ice Wizard Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Fireball Magic Archer
Bats Cannon Cart Ice Wizard Night Witch
Bats Cannon Cart Ice Wizard Night Witch
Night Witch Bats Cannon Cart Ice Wizard
Fireball
Fireball Spear Goblins Bats Cannon Cart Ice Wizard Magic Archer Night Witch
Bats Spear Goblins Fireball Ice Wizard Magic Archer Night Witch
Fireball Cannon Cart Magic Archer
Ice Wizard Night Witch
Spear Goblins Cannon Cart Ice Wizard Night Witch
Bats Ice Wizard Spear Goblins Fireball Cannon Cart Magic Archer Night Witch
Spear Goblins Bats Fireball Ice Wizard Magic Archer Night Witch
Night Witch Bats Fireball Cannon Cart Ice Wizard
Fireball Bats Cannon Cart Magic Archer Night Witch
Cannon Cart
Fireball
Bats Fireball Cannon Cart Night Witch
Fireball Spear Goblins Bats Cannon Cart Ice Wizard Magic Archer Night Witch
Spear Goblins Bats Fireball Cannon Cart Ice Wizard Magic Archer
Cannon Cart
Spear Goblins Bats Fireball Cannon Cart Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Cannon Cart
Fireball Cannon Cart Magic Archer
Spear Goblins Bats Cannon Cart
Bats Fireball Cannon Cart Night Witch
Cannon Cart Night Witch
Fireball Bats Ice Wizard Magic Archer
Spear Goblins Bats Fireball Cannon Cart Ice Wizard Night Witch
Cannon Cart
Spear Goblins Bats Fireball Cannon Cart Magic Archer
Bats Cannon Cart
Fireball
Cannon Cart Fireball Night Witch
Fireball Cannon Cart Magic Archer
Spear Goblins Bats Fireball Cannon Cart Magic Archer Night Witch
Bats Fireball Cannon Cart Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Ice Wizard Magic Archer
Fireball Cannon Cart Magic Archer
Cannon Cart Fireball
Fireball Magic Archer
Fireball Spear Goblins Bats Ice Wizard Magic Archer
Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Bats Fireball Night Witch
Fireball Cannon Cart Magic Archer
Fireball Magic Archer
Fireball Cannon Cart Magic Archer
Fireball Cannon Cart Magic Archer
Fireball Cannon Cart Magic Archer
Spear Goblins Fireball Cannon Cart Magic Archer
Magic Archer Fireball Cannon Cart
Fireball
Bats Night Witch
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer Night Witch
Fireball
Fireball Cannon Cart
Fireball Ice Wizard Magic Archer
Fireball Ice Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Ice Wizard Magic Archer Night Witch
Bats Fireball
Fireball Night Witch
Fireball Magic Archer Night Witch
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Bats Fireball Cannon Cart Magic Archer Night Witch
Fireball Ice Wizard Magic Archer
Fireball
Fireball Cannon Cart Magic Archer
Fireball Magic Archer
Fireball
Cannon Cart
Bats Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Cannon Cart Magic Archer

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