My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards Miner Lava Hound
Giant Snowball
Guards Miner Princess Lava Hound
Zap
Guards Princess Lava Hound
Barbarian Barrel
Elite Barbarians Guards Princess Ice Wizard
The Log
Elite Barbarians Guards Princess
Earthquake
Guards
Arrows
Guards Princess Lava Hound
Royal Delivery
Elite Barbarians Guards Miner Princess Ice Wizard Lava Hound
Fireball
Elite Barbarians Princess Ice Wizard Lava Hound
Poison
Guards Princess Ice Wizard Lava Hound
Lightning
Elite Barbarians Ice Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Miner Princess Ice Wizard Fireball Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Miner Princess

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball The Log
Fireball
Lava Hound Elite Barbarians The Log Miner Princess
Guards
Miner The Log Lava Hound
The Log
Elite Barbarians Fireball Guards Miner Princess
Miner
Guards Lava Hound Fireball The Log
Princess
Fireball The Log
Ice Wizard
Lava Hound
Fireball Miner Guards

Defense Synergies 1 11

Elite Barbarians
The Log
Fireball
The Log Miner Princess Ice Wizard
Guards
The Log Princess Ice Wizard
The Log
Fireball Elite Barbarians Guards Miner Princess Ice Wizard
Miner
Fireball The Log
Princess
Fireball Guards The Log Ice Wizard
Ice Wizard
Fireball Guards The Log Princess
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Elite Barbarians The Log Ice Wizard
Elite Barbarians Ice Wizard
Elite Barbarians Guards Ice Wizard
Elite Barbarians Fireball The Log Princess
Fireball The Log Guards Ice Wizard
Fireball Princess Ice Wizard
Fireball The Log
Elite Barbarians Princess Ice Wizard
Elite Barbarians Guards Miner Ice Wizard
Guards Ice Wizard Fireball The Log Princess
Fireball Princess Ice Wizard
Elite Barbarians Fireball Guards The Log Ice Wizard
Fireball Guards The Log Princess
Elite Barbarians
Elite Barbarians Fireball The Log
Elite Barbarians Fireball
Fireball Elite Barbarians Guards The Log Ice Wizard
The Log Fireball Guards Princess Ice Wizard
Elite Barbarians
Elite Barbarians Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball
Fireball Elite Barbarians The Log Miner
Guards Elite Barbarians The Log
Guards Elite Barbarians Fireball The Log
Elite Barbarians Guards
Fireball Princess Ice Wizard
Guards Elite Barbarians Fireball Ice Wizard
Elite Barbarians
Elite Barbarians Fireball The Log
Guards
Elite Barbarians Guards
Elite Barbarians Fireball Guards The Log
Elite Barbarians Fireball Guards
Fireball Princess
Elite Barbarians Guards Fireball The Log
Elite Barbarians Fireball The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards The Log
Fireball The Log Miner Princess Ice Wizard
Fireball The Log Miner
Fireball Guards The Log
Fireball The Log
Fireball Princess Ice Wizard
The Log Princess
Fireball The Log Princess Ice Wizard
Fireball The Log Miner
Elite Barbarians Fireball Guards
Miner Fireball The Log Princess
Fireball Princess
Elite Barbarians Fireball The Log Miner Princess
Fireball Princess
Princess Elite Barbarians Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess
Fireball The Log Miner Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess Ice Wizard
Fireball The Log Miner Princess Ice Wizard
Fireball The Log Miner Princess
Fireball Miner The Log
Elite Barbarians Fireball Princess Ice Wizard
Fireball Guards
Elite Barbarians Fireball
Fireball The Log Miner
Fireball Princess
Fireball The Log Princess
Fireball Guards Princess
Fireball Princess Ice Wizard
The Log Fireball
Fireball Miner Princess
The Log Fireball Princess
Fireball
Elite Barbarians
Elite Barbarians Fireball Guards The Log Princess
Fireball Princess
Fireball The Log Miner Princess

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