My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Hog Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Skeleton Army Lava Hound
Giant Snowball
Minions Minion Horde Hog Rider Skeleton Army Lava Hound
Zap
Minions Mortar Minion Horde Skeleton Army Lava Hound
Barbarian Barrel
Mortar Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Mortar Hog Rider Skeleton Army
Arrows
Minions Minion Horde Skeleton Army Lava Hound
Royal Delivery
Minions Minion Horde Hog Rider Skeleton Army Lava Hound
Fireball
Minions Mortar Minion Horde Hog Rider Skeleton Army Lava Hound
Poison
Minions Mortar Minion Horde Skeleton Army Lava Hound
Lightning
Mortar
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Mortar Fireball Hog Rider Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Mortar

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Mortar Minion Horde Lava Hound
Minions
Hog Rider Lava Hound Zap Mortar
Mortar
Zap Minions Fireball Hog Rider
Minion Horde
Lava Hound Zap Hog Rider
Fireball
Zap Hog Rider Lava Hound Mortar
Hog Rider
Zap Minions Fireball Mortar Minion Horde
Skeleton Army
Lava Hound
Lava Hound
Minions Minion Horde Fireball Zap Skeleton Army

Defense Synergies 1 7

Zap
Fireball Minions Mortar Minion Horde Skeleton Army
Minions
Zap Mortar
Mortar
Zap Minions Fireball Skeleton Army
Minion Horde
Zap
Fireball
Zap Mortar
Hog Rider
Skeleton Army
Zap Mortar
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Minion Horde Fireball
Minion Horde Skeleton Army Zap Minions Mortar
Mortar Minion Horde Skeleton Army Minions
Minion Horde Skeleton Army Minions Mortar
Fireball Skeleton Army
Fireball Skeleton Army Zap Minions
Minions Minion Horde Zap Mortar Fireball
Zap Fireball
Minion Horde Minions Mortar Skeleton Army
Skeleton Army Minion Horde
Minions Minion Horde Skeleton Army Zap Fireball
Minions Minion Horde Zap Fireball
Mortar Minion Horde Skeleton Army Zap Minions Fireball
Fireball Skeleton Army Zap Minions Mortar Minion Horde
Skeleton Army Mortar Minion Horde
Minion Horde Skeleton Army Zap Mortar Fireball
Minion Horde Minions Mortar Fireball Skeleton Army
Mortar Fireball Zap Minions Minion Horde Skeleton Army
Zap Mortar Minions Fireball
Mortar
Skeleton Army Minions Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball
Fireball Zap Mortar
Skeleton Army Zap Minions Minion Horde
Skeleton Army Zap Minion Horde Fireball
Minion Horde Skeleton Army
Fireball Zap Minions Minion Horde
Skeleton Army Minions Minion Horde Fireball
Minion Horde Skeleton Army
Zap Minion Horde Minions Mortar Fireball Skeleton Army
Minion Horde Skeleton Army
Minions Minion Horde
Skeleton Army Zap Fireball
Skeleton Army Minion Horde Fireball
Minion Horde Fireball Skeleton Army
Skeleton Army Zap Minions Mortar Minion Horde Fireball
Minions Zap Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde
Mortar Fireball Zap
Minion Horde Fireball
Fireball
Fireball Zap Mortar Minion Horde
Fireball Zap Minions Minion Horde
Mortar Minion Horde
Fireball Zap
Fireball Zap Mortar
Minions Minion Horde Fireball
Zap Mortar Minion Horde Fireball
Fireball Zap
Mortar Fireball
Minions Mortar Minion Horde Fireball
Zap Mortar Fireball
Zap Mortar Minion Horde Fireball
Mortar Minion Horde Fireball
Mortar Fireball
Minions Minion Horde
Zap Mortar Fireball
Zap Mortar Fireball
Minions Minion Horde Fireball
Fireball
Zap Mortar Minion Horde Fireball
Zap Mortar Fireball
Minion Horde
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Minion Horde Fireball
Zap Minions Minion Horde Fireball
Minion Horde Fireball
Zap Mortar Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Minions Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Minion Horde
Zap Mortar Fireball
Zap Fireball
Minion Horde
Zap Minions Minion Horde Fireball
Zap Fireball
Zap Mortar Fireball

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