My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bandit Inferno Dragon Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Prince Bandit Inferno Dragon Ram Rider Lava Hound
Giant Snowball
Guards Skeleton Army Inferno Dragon Ram Rider Lava Hound
Zap
Guards Skeleton Army Prince Bandit Inferno Dragon Ram Rider Lava Hound
Barbarian Barrel
Guards Skeleton Army Bandit
The Log
Guards Skeleton Army Prince Bandit Ram Rider
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army Lava Hound
Royal Delivery
Guards Skeleton Army Prince Bandit Inferno Dragon Ram Rider Lava Hound
Fireball
Skeleton Army Bandit Inferno Dragon Ram Rider Lava Hound
Poison
Guards Skeleton Army Lava Hound
Lightning
Prince Bandit Inferno Dragon Ram Rider
Rocket
Prince Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Poison Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Bandit Poison Inferno Dragon Prince Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Skeleton Army Bandit Poison

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
Bandit Ram Rider Lava Hound
Skeleton Army
Lava Hound
Poison
Lava Hound Prince Ram Rider
Prince
Poison Ram Rider
Bandit
Guards Ram Rider
Inferno Dragon
Lava Hound
Ram Rider
Guards Poison Prince Bandit
Lava Hound
Poison Inferno Dragon Guards Skeleton Army

Defense Synergies 0 7

Guards
Skeleton Army Poison Prince
Skeleton Army
Guards Prince Bandit Inferno Dragon
Poison
Guards
Prince
Guards Skeleton Army
Bandit
Skeleton Army Ram Rider
Inferno Dragon
Skeleton Army
Ram Rider
Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Skeleton Army Inferno Dragon Prince Bandit Ram Rider
Skeleton Army Prince Ram Rider Bandit Inferno Dragon
Skeleton Army Prince Inferno Dragon Guards Bandit Ram Rider
Skeleton Army Poison Prince
Skeleton Army Guards Bandit
Inferno Dragon Ram Rider Poison
Poison Bandit Ram Rider
Inferno Dragon Skeleton Army Prince
Guards Skeleton Army Prince Bandit
Guards Skeleton Army Poison Bandit Ram Rider
Inferno Dragon Poison Ram Rider
Skeleton Army Prince Guards Bandit Ram Rider
Skeleton Army Guards Poison Prince
Skeleton Army Inferno Dragon Prince Bandit Ram Rider
Skeleton Army Prince Bandit Inferno Dragon Ram Rider
Skeleton Army Poison Prince
Guards Skeleton Army Prince Bandit Ram Rider
Poison Guards Bandit Inferno Dragon Ram Rider
Prince Inferno Dragon Ram Rider
Skeleton Army Guards Poison Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Prince Bandit
Poison Bandit Prince Inferno Dragon
Guards Skeleton Army Bandit Prince Ram Rider
Guards Skeleton Army Prince Bandit Ram Rider
Guards Skeleton Army Prince Bandit Inferno Dragon Ram Rider
Poison Ram Rider
Guards Skeleton Army Prince Bandit Ram Rider
Skeleton Army Prince Inferno Dragon
Skeleton Army Poison Prince Bandit Inferno Dragon
Guards Skeleton Army Inferno Dragon
Inferno Dragon Guards Prince
Skeleton Army Guards Poison Prince
Skeleton Army Prince Guards Bandit Ram Rider
Skeleton Army
Guards Skeleton Army Poison Prince Inferno Dragon
Poison Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Bandit
Poison Bandit Ram Rider
Poison Bandit
Guards Poison Prince
Poison
Poison Ram Rider
Poison
Poison Ram Rider
Poison Bandit Ram Rider
Guards Poison Prince
Poison Prince Bandit Ram Rider
Poison
Poison Bandit
Poison Bandit
Poison Prince
Poison Bandit
Poison Bandit
Poison
Poison Prince Bandit
Poison
Poison Prince
Poison
Prince
Poison
Poison
Inferno Dragon
Poison Bandit Ram Rider
Poison Prince Bandit Ram Rider
Poison Bandit
Poison
Guards Poison
Poison Bandit
Poison
Prince
Poison
Guards Skeleton Army Prince Bandit
Poison Ram Rider
Poison Prince
Poison
Poison
Prince
Guards Poison
Poison
Poison Prince Bandit

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