My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Minions Guards Baby Dragon Balloon Inferno Dragon Lava Hound
Zap
Minions Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Elixir Collector Guards
Arrows
Minions Guards Lava Hound
Royal Delivery
Minions Guards Baby Dragon Balloon Inferno Dragon Lava Hound
Fireball
Minions Elixir Collector Baby Dragon Balloon Inferno Dragon Lava Hound
Poison
Minions Elixir Collector Guards Balloon Lava Hound
Lightning
Elixir Collector Baby Dragon Balloon Inferno Dragon
Rocket
Elixir Collector Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Fireball Baby Dragon Inferno Dragon Balloon Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Guards Fireball Baby Dragon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Baby Dragon Balloon Inferno Dragon
Fireball
Lava Hound Baby Dragon
Elixir Collector
Guards
Lava Hound
Baby Dragon
Lava Hound Minions Fireball Balloon Inferno Dragon
Balloon
Lava Hound Minions Baby Dragon
Inferno Dragon
Lava Hound Minions Baby Dragon
Lava Hound
Minions Fireball Baby Dragon Balloon Inferno Dragon Guards

Defense Synergies 0 3

Minions
Baby Dragon
Fireball
Elixir Collector
Guards
Baby Dragon
Baby Dragon
Minions Guards Inferno Dragon
Balloon
Inferno Dragon
Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Inferno Dragon Minions
Minions Inferno Dragon
Inferno Dragon Minions Guards
Fireball
Fireball Minions Guards Baby Dragon
Minions Inferno Dragon Fireball Baby Dragon
Fireball Baby Dragon
Inferno Dragon Minions
Guards
Minions Guards Fireball Baby Dragon
Minions Inferno Dragon Fireball Baby Dragon
Minions Fireball Guards
Fireball Minions Guards Baby Dragon
Inferno Dragon
Fireball Inferno Dragon
Minions Fireball
Fireball Minions Guards Baby Dragon
Baby Dragon Minions Fireball Guards Inferno Dragon
Inferno Dragon
Minions Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Baby Dragon Inferno Dragon
Guards Minions
Guards Fireball
Guards Inferno Dragon
Fireball Minions Baby Dragon
Guards Minions Fireball
Inferno Dragon
Minions Fireball Baby Dragon Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Minions Guards
Fireball Guards
Fireball Guards
Fireball Baby Dragon
Guards Minions Fireball Baby Dragon Inferno Dragon
Minions Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Baby Dragon
Fireball Minions Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball Guards
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Inferno Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Guards
Fireball
Fireball
Fireball
Fireball
Minions Fireball Guards
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions Fireball Guards Baby Dragon
Fireball
Fireball Baby Dragon

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