My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bowler X-Bow Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang X-Bow Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Graveyard Sparky Lava Hound
Giant Snowball
Spear Goblins Goblin Gang Graveyard Lava Hound
Zap
Spear Goblins Goblin Gang X-Bow Graveyard Sparky Lava Hound
Barbarian Barrel
Spear Goblins Goblin Gang X-Bow Graveyard Sparky
The Log
Spear Goblins Goblin Gang X-Bow Graveyard Sparky
Earthquake
Spear Goblins Goblin Gang X-Bow Graveyard
Arrows
Spear Goblins Goblin Gang Graveyard Lava Hound
Royal Delivery
Spear Goblins Goblin Gang Bowler Graveyard Sparky Lava Hound
Fireball
Goblin Gang Bowler X-Bow Sparky Lava Hound
Poison
Spear Goblins Goblin Gang X-Bow Graveyard Sparky Lava Hound
Lightning
Bowler X-Bow Sparky
Rocket
Bowler X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bowler Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Earthquake Bowler Graveyard X-Bow Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Gang Earthquake Bowler

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Earthquake Bowler X-Bow Graveyard Sparky
Goblin Gang
Spear Goblins Bowler X-Bow Sparky Lava Hound
Earthquake
Spear Goblins Graveyard Sparky Lava Hound
Bowler
Graveyard Spear Goblins Goblin Gang
X-Bow
Spear Goblins Goblin Gang
Graveyard
Bowler Spear Goblins Earthquake Sparky Lava Hound
Sparky
Spear Goblins Goblin Gang Earthquake Graveyard
Lava Hound
Goblin Gang Earthquake Graveyard

Defense Synergies 0 8

Spear Goblins
Goblin Gang Earthquake Bowler X-Bow
Goblin Gang
Spear Goblins X-Bow Sparky
Earthquake
Spear Goblins X-Bow Sparky
Bowler
Spear Goblins
X-Bow
Spear Goblins Goblin Gang Earthquake
Graveyard
Sparky
Goblin Gang Earthquake
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Spear Goblins X-Bow Sparky
Sparky Goblin Gang X-Bow
Goblin Gang Bowler Sparky
Sparky Goblin Gang Bowler
Earthquake Bowler X-Bow Sparky
Goblin Gang Bowler Spear Goblins Earthquake X-Bow
Spear Goblins Goblin Gang X-Bow
Earthquake Bowler X-Bow Sparky
Sparky Goblin Gang X-Bow
Goblin Gang Spear Goblins Bowler Sparky
Goblin Gang Spear Goblins Earthquake Bowler X-Bow
Spear Goblins Goblin Gang
Bowler Sparky Goblin Gang Earthquake X-Bow
Bowler Sparky Goblin Gang Earthquake X-Bow
Sparky Goblin Gang X-Bow
Goblin Gang Bowler X-Bow Sparky
Sparky Goblin Gang Bowler X-Bow
Spear Goblins Goblin Gang Bowler X-Bow
Earthquake Spear Goblins Bowler
Sparky
Goblin Gang Bowler Spear Goblins Earthquake Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Bowler X-Bow Sparky
Goblin Gang Bowler X-Bow
Goblin Gang Spear Goblins Bowler Sparky
Goblin Gang Bowler X-Bow Sparky
Goblin Gang Bowler Sparky
Goblin Gang
Goblin Gang Sparky Spear Goblins Bowler
Sparky
Spear Goblins X-Bow Sparky
Goblin Gang Sparky
Bowler Sparky
Bowler
Bowler Goblin Gang Sparky
Bowler Sparky
Goblin Gang Sparky Spear Goblins Bowler X-Bow
Bowler Earthquake Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake X-Bow Sparky
Bowler X-Bow
Earthquake X-Bow Sparky
Earthquake Sparky
Earthquake Bowler Sparky
Spear Goblins
Earthquake Bowler Sparky
Earthquake X-Bow Bowler
X-Bow
Goblin Gang Bowler X-Bow Sparky
Earthquake Bowler X-Bow Sparky
Earthquake Bowler Sparky
Earthquake X-Bow
Earthquake X-Bow Sparky
Earthquake X-Bow Spear Goblins Bowler Sparky
Earthquake Bowler X-Bow Sparky
Earthquake Sparky
Sparky
Earthquake Bowler X-Bow Sparky
Earthquake Bowler X-Bow
Earthquake Bowler X-Bow Sparky
Bowler X-Bow Sparky
Earthquake X-Bow
Earthquake Bowler Sparky
X-Bow Earthquake Bowler Sparky
Bowler X-Bow Sparky
X-Bow Sparky
X-Bow Sparky
Bowler Sparky
Earthquake X-Bow Sparky
Sparky
Sparky
Earthquake Bowler Sparky
Earthquake Spear Goblins Goblin Gang X-Bow
Goblin Gang Bowler Sparky
Earthquake Bowler
Sparky
Sparky
Goblin Gang Bowler Sparky
Bowler X-Bow Sparky

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