My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Balloon Lava Hound
Giant Snowball
Archers Goblin Gang Minion Horde Mega Minion Balloon Lava Hound
Zap
Archers Goblin Gang Minion Horde Balloon Lava Hound
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde Lava Hound
Royal Delivery
Archers Goblin Gang Minion Horde Mega Minion Balloon Lava Hound
Fireball
Archers Goblin Gang Minion Horde Mega Minion Balloon Lava Hound
Poison
Archers Goblin Gang Minion Horde Mega Minion Balloon Lava Hound
Lightning
Mega Minion Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Goblin Gang Mega Minion Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Goblin Gang

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Balloon Archers Minion Horde Lava Hound
Archers
Zap Arrows Balloon Lava Hound
Arrows
Zap Balloon Lava Hound Archers Mega Minion
Goblin Gang
Balloon Lava Hound
Minion Horde
Lava Hound Zap
Mega Minion
Zap Lava Hound Arrows Balloon
Balloon
Zap Arrows Lava Hound Archers Goblin Gang Mega Minion
Lava Hound
Arrows Minion Horde Mega Minion Balloon Zap Archers Goblin Gang

Defense Synergies 1 7

Zap
Mega Minion Archers Arrows Goblin Gang Minion Horde
Archers
Zap Goblin Gang Mega Minion
Arrows
Zap Mega Minion
Goblin Gang
Zap Archers
Minion Horde
Zap
Mega Minion
Zap Archers Arrows
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Mega Minion
Minion Horde Zap Goblin Gang Mega Minion
Goblin Gang Minion Horde Archers Mega Minion
Minion Horde Goblin Gang Mega Minion
Arrows
Arrows Goblin Gang Zap Archers Mega Minion
Minion Horde Mega Minion Zap Archers Arrows Goblin Gang
Zap Arrows
Minion Horde Goblin Gang
Goblin Gang Archers Minion Horde
Archers Goblin Gang Minion Horde Zap Arrows Mega Minion
Arrows Minion Horde Mega Minion Zap Archers Goblin Gang
Minion Horde Zap Goblin Gang
Zap Arrows Goblin Gang Minion Horde Mega Minion
Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang
Minion Horde Arrows Goblin Gang
Arrows Zap Archers Goblin Gang Minion Horde Mega Minion
Zap Arrows Archers Mega Minion
Goblin Gang Archers Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers
Zap Archers Arrows Goblin Gang Mega Minion
Goblin Gang Zap Minion Horde
Goblin Gang Zap Minion Horde
Goblin Gang Minion Horde
Arrows Zap Archers Goblin Gang Minion Horde
Goblin Gang Archers Minion Horde Mega Minion
Minion Horde
Zap Minion Horde Mega Minion
Goblin Gang Minion Horde Mega Minion
Minion Horde Mega Minion
Zap Arrows
Goblin Gang Minion Horde
Archers Minion Horde
Goblin Gang Zap Archers Minion Horde Mega Minion
Arrows Zap Archers Minion Horde Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows
Zap Arrows Minion Horde
Arrows Zap Minion Horde Mega Minion
Archers Arrows Minion Horde
Arrows Zap
Arrows Zap
Goblin Gang Minion Horde
Zap Arrows Minion Horde
Zap Archers Arrows
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Zap Archers Arrows Mega Minion
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde Mega Minion
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows Minion Horde
Zap Minion Horde Mega Minion
Minion Horde Mega Minion
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Archers Goblin Gang
Zap Archers Arrows Mega Minion
Arrows
Goblin Gang Minion Horde Mega Minion
Arrows Zap
Zap Arrows
Minion Horde Mega Minion
Zap Goblin Gang Minion Horde
Zap
Zap

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