My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Electro Dragon Royal Ghost Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Night Witch Lava Hound
Giant Snowball
Goblins Minions Electro Dragon Night Witch Lava Hound
Zap
Goblins Minions Royal Giant Night Witch Lava Hound
Barbarian Barrel
Goblins Royal Ghost Night Witch
The Log
Goblins Royal Giant
Earthquake
Arrows
Goblins Minions Night Witch Lava Hound
Royal Delivery
Goblins Minions Electro Dragon Royal Ghost Night Witch Lava Hound
Fireball
Minions Electro Dragon Night Witch Lava Hound
Poison
Minions Electro Dragon Night Witch Lava Hound
Lightning
Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Royal Ghost Night Witch Electro Dragon Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Goblins Minions Royal Giant Electro Dragon Royal Ghost Night Witch Lava Hound
Minions
Royal Giant Lava Hound Zap
Royal Giant
Minions Goblins Zap Electro Dragon Royal Ghost Night Witch
Electro Dragon
Lava Hound Zap Royal Giant
Royal Ghost
Zap Royal Giant
Night Witch
Zap Royal Giant Lava Hound
Lava Hound
Minions Electro Dragon Zap Night Witch

Defense Synergies 0 7

Goblins
Zap Electro Dragon Night Witch
Zap
Goblins Minions Electro Dragon Royal Ghost Night Witch
Minions
Zap
Royal Giant
Electro Dragon
Goblins Zap
Royal Ghost
Zap
Night Witch
Goblins Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Dragon
Goblins Zap Minions Electro Dragon Night Witch
Goblins Minions Electro Dragon Night Witch
Night Witch Goblins Minions Electro Dragon
Goblins Zap Minions Electro Dragon Royal Ghost Night Witch
Minions Zap Electro Dragon Night Witch
Zap Electro Dragon
Goblins Minions Night Witch
Goblins Royal Ghost Night Witch
Goblins Minions Zap Electro Dragon Royal Ghost Night Witch
Minions Zap Electro Dragon Night Witch
Night Witch Zap Minions Electro Dragon
Goblins Zap Minions Electro Dragon Royal Ghost Night Witch
Zap
Goblins Minions Electro Dragon Night Witch
Goblins Zap Minions Electro Dragon Royal Ghost Night Witch
Zap Minions Electro Dragon Royal Ghost
Royal Ghost Goblins Minions Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Royal Ghost
Zap Electro Dragon Royal Ghost
Goblins Zap Minions Electro Dragon
Zap Night Witch
Night Witch
Zap Minions Electro Dragon
Goblins Minions Night Witch
Zap Electro Dragon Goblins Minions
Minions Electro Dragon
Zap
Night Witch
Electro Dragon
Electro Dragon Goblins Zap Minions Night Witch
Minions Zap Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Royal Ghost
Zap Electro Dragon Royal Ghost
Electro Dragon
Zap
Zap Minions Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Goblins Minions Electro Dragon Night Witch
Zap Electro Dragon
Zap Electro Dragon
Minions Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Minions Night Witch
Zap Electro Dragon
Zap Electro Dragon
Minions Night Witch
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon Royal Ghost
Zap Electro Dragon
Zap
Zap Electro Dragon Night Witch
Zap Electro Dragon Minions
Night Witch
Zap Electro Dragon Night Witch
Zap Electro Dragon
Zap Minions Electro Dragon Night Witch
Zap Electro Dragon
Electro Dragon
Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Minions
Zap Electro Dragon
Electro Dragon Zap Royal Ghost

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