My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Skeleton Army Balloon Lava Hound
Giant Snowball
Bats Minions Minion Horde Skeleton Army Balloon Lava Hound
Zap
Bats Minions Minion Horde Skeleton Army Balloon Lava Hound
Barbarian Barrel
Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Minions Minion Horde Skeleton Army Lava Hound
Royal Delivery
Bats Minions Minion Horde Skeleton Army Balloon Lava Hound
Fireball
Minions Minion Horde Skeleton Army Balloon Lava Hound
Poison
Bats Minions Minion Horde Skeleton Army Balloon Lava Hound
Lightning
Balloon
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Skeleton Army Freeze Minion Horde Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Skeleton Army

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Minions
Arrows
Balloon Lava Hound Freeze
Minions
Lava Hound Bats Balloon
Minion Horde
Lava Hound Freeze
Skeleton Army
Lava Hound
Freeze
Balloon Arrows Minion Horde
Balloon
Bats Arrows Freeze Lava Hound Minions
Lava Hound
Bats Arrows Minions Minion Horde Balloon Skeleton Army

Defense Synergies 0 5

Bats
Minions Freeze
Arrows
Minions
Bats Freeze
Minion Horde
Freeze
Skeleton Army
Freeze
Freeze
Bats Minions Minion Horde Skeleton Army
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Skeleton Army Bats Minions
Minion Horde Skeleton Army Bats Minions Freeze
Minion Horde Skeleton Army Bats Minions
Arrows Skeleton Army
Arrows Skeleton Army Freeze Bats Minions
Bats Minions Minion Horde Arrows Freeze
Arrows
Minion Horde Minions Skeleton Army
Skeleton Army Minion Horde
Bats Minions Minion Horde Skeleton Army Arrows Freeze
Arrows Minions Minion Horde Bats
Minion Horde Skeleton Army Bats Minions Freeze
Skeleton Army Bats Arrows Minions Minion Horde Freeze
Skeleton Army Minion Horde
Minion Horde Skeleton Army Freeze
Minion Horde Bats Arrows Minions Skeleton Army
Arrows Bats Minions Minion Horde Skeleton Army
Arrows Freeze Bats Minions
Skeleton Army Bats Arrows Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows
Skeleton Army Bats Minions Minion Horde
Skeleton Army Bats Minion Horde
Minion Horde Skeleton Army
Arrows Bats Minions Minion Horde Freeze
Skeleton Army Bats Minions Minion Horde
Minion Horde Skeleton Army
Minion Horde Freeze Bats Minions Skeleton Army
Minion Horde Skeleton Army
Bats Minions Minion Horde
Skeleton Army Arrows
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Skeleton Army Bats Minions Minion Horde Freeze
Bats Arrows Minions Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Freeze
Arrows Minion Horde
Arrows Bats Minions Minion Horde Freeze
Arrows Minion Horde
Arrows Freeze
Arrows
Bats Minions Minion Horde
Arrows Minion Horde
Arrows
Arrows Minions Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Bats Minions Minion Horde
Arrows
Arrows
Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze
Minion Horde
Arrows
Arrows
Arrows
Bats Arrows Minion Horde
Bats Minions Minion Horde Freeze
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Bats Minions Skeleton Army Freeze
Arrows
Freeze
Arrows
Minion Horde
Arrows
Arrows
Minion Horde
Bats Minions Minion Horde Freeze
Bats
Freeze

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