My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Battle Ram Flying Machine Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Lava Hound
Giant Snowball
Minions Goblin Gang Barbarians Battle Ram Flying Machine Lava Hound
Zap
Minions Goblin Gang Battle Ram Flying Machine Lava Hound
Barbarian Barrel
Goblin Gang Barbarians Battle Ram
The Log
Goblin Gang Barbarians Battle Ram
Earthquake
Goblin Gang Barbarians
Arrows
Minions Goblin Gang Flying Machine Lava Hound
Royal Delivery
Minions Goblin Gang Barbarians Battle Ram Flying Machine Lava Hound
Fireball
Minions Goblin Gang Barbarians Battle Ram Flying Machine Lava Hound
Poison
Minions Goblin Gang Barbarians Flying Machine Lava Hound
Lightning
Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Fireball Battle Ram Flying Machine Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Battle Ram
Minions
Lava Hound Battle Ram
Goblin Gang
Battle Ram Lava Hound
Barbarians
Fireball
Arrows Lava Hound Battle Ram
Battle Ram
Arrows Minions Goblin Gang Fireball Flying Machine Lava Hound
Flying Machine
Lava Hound Battle Ram
Lava Hound
Arrows Minions Fireball Flying Machine Goblin Gang Battle Ram

Defense Synergies 0 5

Arrows
Barbarians Fireball
Minions
Flying Machine
Goblin Gang
Barbarians Flying Machine
Barbarians
Arrows Goblin Gang
Fireball
Arrows
Battle Ram
Flying Machine
Minions Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Flying Machine
Barbarians Minions Goblin Gang Flying Machine
Goblin Gang Barbarians Minions
Barbarians Minions Goblin Gang
Arrows Barbarians Fireball
Arrows Goblin Gang Fireball Minions Flying Machine
Minions Arrows Goblin Gang Fireball Flying Machine
Arrows Barbarians Fireball Flying Machine
Barbarians Minions Goblin Gang
Goblin Gang Barbarians
Minions Goblin Gang Barbarians Arrows Fireball Flying Machine
Arrows Minions Goblin Gang Fireball Flying Machine
Barbarians Minions Goblin Gang Fireball Flying Machine
Fireball Arrows Minions Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Arrows Minions Goblin Gang Fireball
Arrows Fireball Minions Goblin Gang Barbarians Flying Machine
Arrows Minions Barbarians Fireball Flying Machine
Barbarians
Goblin Gang Arrows Minions Barbarians Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Arrows Goblin Gang Flying Machine
Goblin Gang Barbarians Minions
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang
Arrows Fireball Minions Goblin Gang Flying Machine
Goblin Gang Minions Barbarians Fireball Flying Machine
Barbarians
Minions Barbarians Fireball Flying Machine
Goblin Gang Barbarians
Minions Barbarians Flying Machine
Arrows Barbarians Fireball
Barbarians Goblin Gang Fireball
Barbarians Fireball Flying Machine
Goblin Gang Barbarians Minions Fireball Flying Machine
Arrows Minions Barbarians Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Barbarians Fireball Flying Machine
Fireball Arrows
Arrows Fireball Minions Flying Machine
Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Minions Goblin Gang Fireball
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Flying Machine Fireball
Arrows Minions Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Minions
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball Flying Machine
Arrows Fireball
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Fireball Arrows
Arrows Fireball Flying Machine
Minions Fireball Flying Machine
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Barbarians Fireball Flying Machine
Fireball Arrows Flying Machine
Arrows Fireball
Fireball Goblin Gang Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine
Minions Goblin Gang Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine

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