My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Inferno Dragon Lava Hound
Giant Snowball
Fire Spirit Minions Balloon Inferno Dragon Lava Hound
Zap
Fire Spirit Minions Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Fire Spirit Valkyrie
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Minions Lava Hound
Royal Delivery
Fire Spirit Minions Valkyrie Balloon Inferno Dragon Lava Hound
Fireball
Minions Balloon Inferno Dragon Lava Hound
Poison
Minions Balloon Lava Hound
Lightning
Valkyrie Balloon Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Valkyrie Freeze Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Valkyrie

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Balloon Inferno Dragon
Zap
Balloon Fire Spirit Minions Valkyrie Freeze Lava Hound
Minions
Lava Hound Zap Valkyrie Balloon Inferno Dragon
Valkyrie
Fire Spirit Balloon Zap Minions
Freeze
Balloon Zap
Balloon
Zap Valkyrie Freeze Lava Hound Fire Spirit Minions
Inferno Dragon
Lava Hound Fire Spirit Minions
Lava Hound
Minions Balloon Inferno Dragon Zap

Defense Synergies 1 7

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Minions Valkyrie Inferno Dragon
Minions
Valkyrie Zap Freeze
Valkyrie
Minions Fire Spirit Zap Freeze
Freeze
Minions Valkyrie
Balloon
Inferno Dragon
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Inferno Dragon Zap Minions Valkyrie
Fire Spirit Minions Valkyrie Freeze Inferno Dragon
Inferno Dragon Minions Valkyrie
Valkyrie
Freeze Fire Spirit Zap Minions Valkyrie
Minions Inferno Dragon Fire Spirit Zap Freeze
Zap Valkyrie
Inferno Dragon Minions
Fire Spirit Valkyrie
Minions Valkyrie Zap Freeze
Minions Inferno Dragon Zap
Fire Spirit Zap Minions Valkyrie Freeze
Fire Spirit Valkyrie Zap Minions Freeze
Inferno Dragon
Zap Freeze Inferno Dragon
Minions Valkyrie
Fire Spirit Zap Minions Valkyrie
Zap Valkyrie Freeze Fire Spirit Minions Inferno Dragon
Inferno Dragon
Valkyrie Fire Spirit Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Inferno Dragon
Zap Minions Valkyrie
Valkyrie Zap
Valkyrie Inferno Dragon
Fire Spirit Zap Minions Freeze
Minions Valkyrie
Valkyrie Inferno Dragon
Zap Freeze Minions Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Valkyrie
Zap Valkyrie
Valkyrie
Valkyrie
Zap Minions Valkyrie Freeze Inferno Dragon
Minions Valkyrie Zap Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Fire Spirit Zap Valkyrie
Fire Spirit Zap Minions Freeze
Fire Spirit
Fire Spirit Zap Freeze
Zap
Fire Spirit Minions
Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Minions Freeze
Zap
Zap
Freeze
Minions
Fire Spirit Zap
Fire Spirit Zap Valkyrie
Minions
Zap
Zap Freeze Fire Spirit Valkyrie
Inferno Dragon
Zap
Zap
Zap
Fire Spirit Zap
Zap Minions Freeze
Zap
Zap Freeze
Zap Fire Spirit Minions Freeze
Fire Spirit Zap
Freeze
Valkyrie
Zap
Zap
Zap Minions Freeze
Zap
Zap Freeze

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