My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Royal Ghost Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Goblin Giant Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky Lava Hound
Giant Snowball
Goblins Minions Dart Goblin Lava Hound
Zap
Goblins Minions Dart Goblin Goblin Giant Sparky Lava Hound
Barbarian Barrel
Goblins Dart Goblin Royal Ghost Sparky
The Log
Goblins Dart Goblin Sparky
Earthquake
Arrows
Goblins Minions Dart Goblin Lava Hound
Royal Delivery
Goblins Minions Dart Goblin Royal Ghost Sparky Lava Hound
Fireball
Minions Dart Goblin Sparky Lava Hound
Poison
Minions Dart Goblin Sparky Lava Hound
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Dart Goblin Earthquake Royal Ghost Goblin Giant Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Minions Dart Goblin Earthquake

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Lava Hound Goblin Giant Sparky
Dart Goblin
Lava Hound Goblin Giant Sparky
Earthquake
Goblin Giant Sparky Lava Hound
Goblin Giant
Sparky Minions Dart Goblin Earthquake
Royal Ghost
Sparky
Goblin Giant Minions Dart Goblin Earthquake
Lava Hound
Minions Dart Goblin Earthquake

Defense Synergies 0 6

Goblins
Dart Goblin
Minions
Dart Goblin Goblin Giant
Dart Goblin
Goblins Minions Goblin Giant
Earthquake
Sparky
Goblin Giant
Minions Dart Goblin Sparky
Royal Ghost
Sparky
Earthquake Goblin Giant
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Dart Goblin Goblin Giant Sparky
Sparky Goblins Minions Dart Goblin
Sparky Goblins Minions Dart Goblin
Sparky Goblins Minions Dart Goblin
Earthquake Sparky
Goblins Minions Dart Goblin Earthquake Royal Ghost
Minions Dart Goblin
Earthquake Dart Goblin Goblin Giant Sparky
Sparky Goblins Minions
Goblins Dart Goblin Royal Ghost Sparky
Goblins Minions Dart Goblin Earthquake Goblin Giant Royal Ghost
Minions Dart Goblin
Sparky Minions Earthquake
Sparky Goblins Minions Dart Goblin Earthquake Royal Ghost
Sparky
Sparky
Sparky Goblins Minions
Goblins Minions Dart Goblin Royal Ghost
Earthquake Minions Dart Goblin Royal Ghost
Sparky Dart Goblin
Royal Ghost Goblins Minions Dart Goblin Earthquake Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Ghost Sparky
Royal Ghost
Goblins Minions Goblin Giant Sparky
Goblin Giant Sparky
Goblin Giant Sparky
Minions Dart Goblin Goblin Giant
Sparky Goblins Minions Dart Goblin Goblin Giant
Goblin Giant Sparky
Goblins Minions Sparky
Dart Goblin Goblin Giant Sparky
Minions Dart Goblin Sparky
Goblin Giant
Goblin Giant Sparky
Dart Goblin Sparky
Sparky Goblins Minions Dart Goblin Goblin Giant
Minions Dart Goblin Earthquake Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Royal Ghost Sparky
Dart Goblin Royal Ghost
Earthquake Dart Goblin Goblin Giant Sparky
Earthquake Dart Goblin Sparky
Earthquake Sparky
Minions Dart Goblin Goblin Giant
Dart Goblin Earthquake Sparky
Earthquake Dart Goblin
Dart Goblin
Goblins Minions Sparky
Dart Goblin Earthquake Sparky
Dart Goblin
Earthquake Dart Goblin Sparky
Earthquake Minions Dart Goblin
Earthquake Dart Goblin Sparky
Earthquake Dart Goblin Sparky
Earthquake Dart Goblin Sparky
Earthquake Sparky
Minions Sparky
Dart Goblin Earthquake Sparky
Dart Goblin Earthquake
Minions Earthquake Sparky
Sparky
Earthquake
Earthquake Sparky
Dart Goblin Earthquake Royal Ghost Sparky
Sparky
Dart Goblin Sparky
Dart Goblin Sparky
Minions Dart Goblin
Sparky
Dart Goblin Earthquake Sparky
Sparky
Sparky
Earthquake Sparky
Earthquake Minions Dart Goblin
Dart Goblin
Dart Goblin Sparky
Dart Goblin Earthquake
Sparky
Dart Goblin Sparky
Minions Dart Goblin Sparky
Dart Goblin
Dart Goblin Goblin Giant Royal Ghost Sparky

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