My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Clone Lava Hound
Giant Snowball
Minions Mega Minion Guards Clone Baby Dragon Lumberjack Lava Hound
Zap
Minions Guards Clone Lava Hound
Barbarian Barrel
Guards Clone Lumberjack
The Log
Guards Clone Lumberjack
Earthquake
Guards Clone
Arrows
Minions Guards Clone Lava Hound
Royal Delivery
Minions Mega Minion Guards Clone Baby Dragon Lumberjack Lava Hound
Fireball
Minions Mega Minion Clone Baby Dragon Lumberjack Lava Hound
Poison
Minions Mega Minion Guards Clone Lava Hound
Lightning
Mega Minion Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mega Minion Guards Clone Baby Dragon Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Mega Minion Guards

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Minions Guards Baby Dragon Lumberjack Lava Hound
Minions
Lava Hound Zap Clone Baby Dragon Lumberjack
Mega Minion
Zap Lava Hound Baby Dragon
Guards
Zap Clone Lumberjack Lava Hound
Clone
Lava Hound Minions Guards Baby Dragon Lumberjack
Baby Dragon
Lava Hound Zap Minions Mega Minion Clone Lumberjack
Lumberjack
Zap Minions Guards Clone Baby Dragon Lava Hound
Lava Hound
Minions Mega Minion Clone Baby Dragon Zap Guards Lumberjack

Defense Synergies 1 12

Zap
Mega Minion Minions Guards Baby Dragon Lumberjack
Minions
Zap Baby Dragon Lumberjack
Mega Minion
Zap Guards Baby Dragon Lumberjack
Guards
Zap Mega Minion Baby Dragon Lumberjack
Clone
Baby Dragon
Zap Minions Mega Minion Guards Lumberjack
Lumberjack
Zap Minions Mega Minion Guards Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Baby Dragon
Lumberjack Zap Minions Mega Minion
Lumberjack Minions Mega Minion
Lumberjack Minions Mega Minion Guards
Lumberjack
Zap Minions Mega Minion Guards Baby Dragon Lumberjack
Minions Mega Minion Zap Baby Dragon
Zap Baby Dragon
Minions Lumberjack
Guards Lumberjack
Minions Guards Zap Mega Minion Baby Dragon Lumberjack
Minions Mega Minion Zap Baby Dragon
Lumberjack Zap Minions Guards
Zap Minions Mega Minion Guards Baby Dragon Lumberjack
Lumberjack
Zap Lumberjack
Minions Lumberjack
Zap Minions Mega Minion Guards Baby Dragon Lumberjack
Zap Baby Dragon Minions Mega Minion Guards Lumberjack
Lumberjack
Minions Guards Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap
Zap Mega Minion Baby Dragon Lumberjack
Guards Lumberjack Zap Minions
Guards Lumberjack Zap
Guards Lumberjack
Zap Minions Baby Dragon
Guards Minions Mega Minion Lumberjack
Lumberjack
Zap Minions Mega Minion Baby Dragon
Mega Minion Guards
Minions Mega Minion Guards Lumberjack
Zap Guards
Guards Lumberjack
Baby Dragon
Guards Zap Minions Mega Minion Baby Dragon Lumberjack
Minions Zap Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Zap Baby Dragon
Baby Dragon
Guards
Zap Baby Dragon
Zap Minions Mega Minion Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Minions Guards Lumberjack
Zap
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Minions
Zap Mega Minion Baby Dragon
Zap Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Mega Minion
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Minions Mega Minion Guards
Mega Minion
Zap
Zap
Zap Minions Guards
Zap Mega Minion Baby Dragon
Mega Minion Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Mega Minion
Zap Minions Guards Baby Dragon
Zap
Zap Baby Dragon

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