My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Lava Hound
Giant Snowball
Fire Spirit Wall Breakers Skeleton Army Lava Hound
Zap
Fire Spirit Wall Breakers Skeleton Army Lava Hound
Barbarian Barrel
Fire Spirit Bomb Tower Wall Breakers Skeleton Army Ice Wizard
The Log
Fire Spirit Wall Breakers Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Fire Spirit Wall Breakers Skeleton Army Lava Hound
Royal Delivery
Fire Spirit Wall Breakers Skeleton Army Ice Wizard Lava Hound
Fireball
Bomb Tower Wall Breakers Skeleton Army Ice Wizard Lava Hound
Poison
Bomb Tower Skeleton Army Ice Wizard Lava Hound
Lightning
Bomb Tower Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Rocket Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Skeleton Army Tornado Ice Wizard Bomb Tower Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Skeleton Army Tornado

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers
Bomb Tower
Rocket
Tornado Lava Hound
Wall Breakers
Fire Spirit
Skeleton Army
Lava Hound
Tornado
Rocket Ice Wizard
Ice Wizard
Tornado
Lava Hound
Rocket Skeleton Army

Defense Synergies 3 4

Fire Spirit
Tornado
Bomb Tower
Tornado Skeleton Army Ice Wizard
Rocket
Tornado
Wall Breakers
Skeleton Army
Bomb Tower Ice Wizard
Tornado
Bomb Tower Rocket Ice Wizard Fire Spirit
Ice Wizard
Tornado Bomb Tower Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Bomb Tower Skeleton Army Ice Wizard
Bomb Tower Rocket Skeleton Army Tornado Fire Spirit Ice Wizard
Bomb Tower Skeleton Army Ice Wizard
Bomb Tower Rocket Skeleton Army Tornado
Skeleton Army Tornado Fire Spirit Bomb Tower Ice Wizard
Rocket Tornado Fire Spirit Bomb Tower Ice Wizard
Rocket Bomb Tower
Bomb Tower Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Fire Spirit Ice Wizard
Skeleton Army Ice Wizard Bomb Tower Tornado
Tornado Ice Wizard
Bomb Tower Skeleton Army Fire Spirit Rocket Ice Wizard
Fire Spirit Bomb Tower Rocket Skeleton Army Tornado
Skeleton Army Bomb Tower
Bomb Tower Rocket Skeleton Army Tornado
Bomb Tower Skeleton Army Tornado
Fire Spirit Bomb Tower Skeleton Army Tornado Ice Wizard
Bomb Tower Tornado Fire Spirit Ice Wizard
Bomb Tower Tornado
Skeleton Army Fire Spirit Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomb Tower Rocket
Skeleton Army Bomb Tower Rocket
Rocket Skeleton Army Tornado
Skeleton Army
Fire Spirit Rocket Bomb Tower Tornado Ice Wizard
Rocket Skeleton Army Bomb Tower Ice Wizard
Bomb Tower Skeleton Army
Rocket Bomb Tower Skeleton Army Tornado
Skeleton Army
Bomb Tower
Rocket Skeleton Army Tornado
Rocket Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Skeleton Army Bomb Tower Rocket Tornado
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado Ice Wizard
Rocket
Rocket
Rocket Fire Spirit
Fire Spirit Rocket Tornado Ice Wizard
Fire Spirit Tornado
Fire Spirit Tornado Ice Wizard
Tornado
Rocket Fire Spirit Tornado
Rocket Tornado
Fire Spirit Rocket Tornado
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket Tornado
Rocket
Rocket Fire Spirit
Rocket Fire Spirit Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Fire Spirit Ice Wizard
Tornado Ice Wizard
Tornado
Rocket Tornado
Fire Spirit Tornado Ice Wizard
Rocket
Rocket
Rocket
Rocket
Fire Spirit Rocket Skeleton Army
Rocket Fire Spirit Tornado Ice Wizard
Rocket
Rocket Tornado
Rocket Tornado
Rocket Tornado
Rocket Tornado

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