Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Electro Dragon Lava Hound

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Lava Hound

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Electro Dragon

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Guards Lava Hound
Giant Snowball Mega Minion Guards Baby Dragon Electro Dragon Lava Hound
Zap Guards Lava Hound
Barbarian Barrel Guards
The Log Guards
Earthquake Guards
Arrows Guards Lava Hound
Royal Delivery Mega Minion Guards Baby Dragon Electro Dragon Lava Hound
Fireball Mega Minion Baby Dragon Electro Dragon Lava Hound
Poison Mega Minion Guards Electro Dragon Lava Hound
Lightning Mega Minion Baby Dragon Electro Dragon
Rocket Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Tornado Baby Dragon Electro Dragon

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Mega Minion Earthquake Tornado Guards Baby Dragon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Mega Minion Earthquake Tornado

Synergies   4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion + Tornado Lava Hound Baby Dragon
Earthquake + Lava Hound Barbarian Barrel
Barbarian Barrel + Earthquake
Tornado + Mega Minion Baby Dragon Electro Dragon
+ Lava Hound
+ Lava Hound Tornado Mega Minion Electro Dragon
+ Tornado Baby Dragon Lava Hound
+ Mega Minion Baby Dragon Guards Electro Dragon Earthquake

Counters   51 84

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Minion Baby Dragon Electro Dragon Barbarian Barrel Tornado
Electro Dragon Baby Dragon Mega Minion Guards Tornado
Tornado Barbarian Barrel Earthquake Baby Dragon Electro Dragon Guards
Electro Dragon Baby Dragon Barbarian Barrel
Earthquake Mega Minion Guards Baby Dragon Barbarian Barrel
Electro Dragon Mega Minion Baby Dragon
Mega Minion Baby Dragon Tornado
Baby Dragon Mega Minion Tornado Electro Dragon
Electro Dragon Barbarian Barrel Guards Mega Minion Baby Dragon
Mega Minion
Guards Tornado Mega Minion
Electro Dragon Baby Dragon Barbarian Barrel
Mega Minion Baby Dragon Tornado
Barbarian Barrel Baby Dragon Tornado Mega Minion
Electro Dragon
Guards Mega Minion Tornado
Guards Barbarian Barrel Mega Minion Baby Dragon Tornado
Tornado Mega Minion Guards
Mega Minion Guards Baby Dragon
Barbarian Barrel Guards Electro Dragon Tornado Mega Minion
Earthquake Electro Dragon Baby Dragon Barbarian Barrel
Electro Dragon Mega Minion Tornado Baby Dragon
Earthquake Mega Minion Baby Dragon
Electro Dragon Barbarian Barrel Baby Dragon Tornado Guards
Mega Minion
Earthquake
Tornado Mega Minion Guards
Barbarian Barrel Earthquake Mega Minion
Mega Minion Electro Dragon Guards Earthquake Barbarian Barrel
Mega Minion Tornado Barbarian Barrel Baby Dragon
Barbarian Barrel Mega Minion Electro Dragon Baby Dragon Guards Tornado
Earthquake
Mega Minion Earthquake Baby Dragon
Tornado Guards
Tornado Electro Dragon Earthquake Baby Dragon Barbarian Barrel Guards
Tornado Earthquake Barbarian Barrel Guards Baby Dragon Electro Dragon
Barbarian Barrel Tornado Guards Mega Minion Earthquake Electro Dragon Baby Dragon
Guards Baby Dragon Tornado Mega Minion Barbarian Barrel Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon Mega Minion Electro Dragon Tornado
Barbarian Barrel Tornado Guards Mega Minion Electro Dragon
Guards Mega Minion Electro Dragon
Mega Minion Electro Dragon Barbarian Barrel Tornado Baby Dragon
Mega Minion Electro Dragon Tornado
Mega Minion Baby Dragon
Mega Minion Guards Barbarian Barrel
Electro Dragon Mega Minion Baby Dragon
Mega Minion Barbarian Barrel
Mega Minion Tornado Guards
Earthquake Barbarian Barrel Mega Minion Electro Dragon
Mega Minion
Guards Mega Minion Tornado
Mega Minion Tornado
Mega Minion Tornado Guards
Barbarian Barrel Mega Minion Tornado Electro Dragon Guards Earthquake Baby Dragon
Guards Electro Dragon Mega Minion Barbarian Barrel
Baby Dragon Guards Mega Minion Electro Dragon
Barbarian Barrel Guards Tornado
Mega Minion Barbarian Barrel Baby Dragon
Guards Baby Dragon Mega Minion Tornado Electro Dragon
Mega Minion Electro Dragon Tornado Baby Dragon
Guards Mega Minion Tornado
Guards Mega Minion Baby Dragon Barbarian Barrel Tornado
Electro Dragon Tornado
Guards Tornado Mega Minion Baby Dragon Barbarian Barrel
Mega Minion Electro Dragon Guards Barbarian Barrel Baby Dragon
Mega Minion Lava Hound Electro Dragon Baby Dragon Tornado
Mega Minion Guards

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Electro Dragon Baby Dragon Tornado Barbarian Barrel Earthquake
Barbarian Barrel Mega Minion Earthquake Baby Dragon
Barbarian Barrel Guards Mega Minion Tornado Electro Dragon Baby Dragon Earthquake
Barbarian Barrel Tornado Baby Dragon Electro Dragon Guards Mega Minion Earthquake
Baby Dragon Tornado Electro Dragon Mega Minion
Tornado Barbarian Barrel Baby Dragon Electro Dragon Mega Minion
Mega Minion Barbarian Barrel Guards Electro Dragon Tornado Baby Dragon
Guards Mega Minion Tornado Barbarian Barrel Baby Dragon
Mega Minion Baby Dragon Electro Dragon Tornado
Earthquake Mega Minion Baby Dragon
Earthquake Guards
Barbarian Barrel Tornado
Tornado Mega Minion
Earthquake Barbarian Barrel Baby Dragon Mega Minion
Barbarian Barrel Mega Minion