My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Clone Balloon Lava Hound
Giant Snowball
Fire Spirit Minions Mega Minion Skeleton Army Clone Balloon Lava Hound
Zap
Fire Spirit Minions Skeleton Army Clone Balloon Lava Hound
Barbarian Barrel
Fire Spirit Skeleton Army Clone
The Log
Fire Spirit Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Fire Spirit Minions Skeleton Army Clone Lava Hound
Royal Delivery
Fire Spirit Minions Mega Minion Skeleton Army Clone Balloon Lava Hound
Fireball
Minions Mega Minion Skeleton Army Clone Balloon Lava Hound
Poison
Minions Mega Minion Skeleton Army Clone Balloon Lava Hound
Lightning
Mega Minion Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Mega Minion Skeleton Army Clone Fireball Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Mega Minion Skeleton Army

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Balloon
Minions
Lava Hound Clone Balloon
Mega Minion
Lava Hound Fire Spirit Fireball Balloon
Fireball
Lava Hound Mega Minion
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Balloon Lava Hound Minions
Balloon
Clone Lava Hound Fire Spirit Minions Mega Minion
Lava Hound
Minions Mega Minion Fireball Clone Balloon Skeleton Army

Defense Synergies 0 1

Fire Spirit
Minions
Mega Minion
Skeleton Army
Fireball
Skeleton Army
Mega Minion
Clone
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball
Skeleton Army Minions Mega Minion
Skeleton Army Fire Spirit Minions Mega Minion
Skeleton Army Minions Mega Minion
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Minions Mega Minion
Minions Mega Minion Fire Spirit Fireball
Fireball
Minions Skeleton Army
Skeleton Army Fire Spirit
Minions Skeleton Army Mega Minion Fireball
Minions Mega Minion Fireball
Skeleton Army Fire Spirit Minions Fireball
Fire Spirit Fireball Skeleton Army Minions Mega Minion
Skeleton Army
Skeleton Army Fireball
Minions Fireball Skeleton Army
Fire Spirit Fireball Minions Mega Minion Skeleton Army
Fire Spirit Minions Mega Minion Fireball
Skeleton Army Fire Spirit Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Mega Minion
Skeleton Army Minions
Skeleton Army Fireball
Skeleton Army
Fire Spirit Fireball Minions
Skeleton Army Minions Mega Minion Fireball
Skeleton Army
Minions Mega Minion Fireball Skeleton Army
Mega Minion Skeleton Army
Minions Mega Minion
Skeleton Army Fireball
Skeleton Army Fireball
Fireball Skeleton Army
Skeleton Army Minions Mega Minion Fireball
Minions Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Minions Mega Minion
Fire Spirit
Fireball Fire Spirit
Fireball
Fire Spirit Minions Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions
Fire Spirit Mega Minion Fireball
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball
Fire Spirit Fireball
Mega Minion
Fireball
Fireball
Fireball
Fire Spirit Fireball
Minions Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Fire Spirit Minions Fireball Skeleton Army
Fireball Fire Spirit Mega Minion
Fireball
Fireball Mega Minion
Fireball
Fireball
Mega Minion
Minions Fireball
Fireball
Fireball

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