My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Mega Minion Balloon Inferno Dragon Lava Hound
Zap
Goblin Gang Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Ice Spirit Goblin Gang
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Lava Hound
Royal Delivery
Ice Spirit Goblin Gang Mega Minion Balloon Inferno Dragon Lava Hound
Fireball
Goblin Gang Mega Minion Balloon Inferno Dragon Lava Hound
Poison
Goblin Gang Mega Minion Balloon Lava Hound
Lightning
Mega Minion Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Minion Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Goblin Gang Mega Minion Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Goblin Gang

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Mega Minion Inferno Dragon
Zap
Ice Spirit Arrows Mega Minion Balloon Lava Hound
Arrows
Zap Balloon Lava Hound Mega Minion
Goblin Gang
Balloon Lava Hound
Mega Minion
Zap Lava Hound Ice Spirit Arrows Balloon
Balloon
Ice Spirit Zap Arrows Lava Hound Goblin Gang Mega Minion
Inferno Dragon
Lava Hound Ice Spirit
Lava Hound
Arrows Mega Minion Balloon Inferno Dragon Zap Goblin Gang

Defense Synergies 3 7

Ice Spirit
Zap Goblin Gang Mega Minion Inferno Dragon
Zap
Ice Spirit Mega Minion Arrows Goblin Gang Inferno Dragon
Arrows
Zap Mega Minion
Goblin Gang
Ice Spirit Zap Inferno Dragon
Mega Minion
Zap Ice Spirit Arrows
Balloon
Inferno Dragon
Ice Spirit Zap Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Inferno Dragon Ice Spirit Zap Goblin Gang Mega Minion
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Goblin Gang Mega Minion
Arrows
Arrows Goblin Gang Zap Mega Minion
Mega Minion Inferno Dragon Ice Spirit Zap Arrows Goblin Gang
Zap Arrows
Inferno Dragon Goblin Gang
Goblin Gang Ice Spirit
Goblin Gang Zap Arrows Mega Minion
Arrows Mega Minion Inferno Dragon Zap Goblin Gang
Ice Spirit Zap Goblin Gang
Ice Spirit Zap Arrows Goblin Gang Mega Minion
Inferno Dragon Goblin Gang
Ice Spirit Zap Goblin Gang Inferno Dragon
Arrows Goblin Gang
Ice Spirit Arrows Zap Goblin Gang Mega Minion
Zap Arrows Ice Spirit Mega Minion Inferno Dragon
Inferno Dragon
Goblin Gang Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Arrows Goblin Gang Mega Minion Inferno Dragon
Goblin Gang Ice Spirit Zap
Goblin Gang Zap
Goblin Gang Inferno Dragon
Arrows Ice Spirit Zap Goblin Gang
Goblin Gang Mega Minion
Inferno Dragon
Zap Ice Spirit Mega Minion Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Mega Minion
Zap Arrows
Goblin Gang
Goblin Gang Ice Spirit Zap Mega Minion Inferno Dragon
Arrows Zap Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Ice Spirit Zap Mega Minion
Arrows
Arrows Ice Spirit Zap
Arrows Zap
Goblin Gang
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Mega Minion
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Ice Spirit
Mega Minion Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Ice Spirit Mega Minion
Mega Minion
Zap Arrows
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit Goblin Gang
Zap Arrows Mega Minion
Arrows
Goblin Gang Mega Minion
Arrows Zap
Zap Arrows
Mega Minion
Zap Ice Spirit Goblin Gang
Zap
Zap

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