My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Tombstone Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Tombstone Balloon Inferno Dragon Lava Hound
Zap
Tombstone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Rascals Tombstone
The Log
Rascals Tombstone
Earthquake
Tombstone
Arrows
Rascals Tombstone Lava Hound
Royal Delivery
Rascals Balloon Inferno Dragon Lava Hound
Fireball
Rascals Tombstone Balloon Inferno Dragon Lava Hound
Poison
Rascals Tombstone Balloon Lava Hound
Lightning
Tombstone Balloon Inferno Dragon
Rocket
Rascals Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rocket Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Tornado Fireball Inferno Dragon Rascals Balloon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Tornado Fireball Inferno Dragon

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Balloon
Tombstone
Fireball
Tornado Lava Hound
Rocket
Tornado Lava Hound
Tornado
Fireball Rocket Balloon
Balloon
Lava Hound Rascals Tornado
Inferno Dragon
Lava Hound
Lava Hound
Fireball Balloon Inferno Dragon Rocket

Defense Synergies 2 5

Rascals
Tornado
Tombstone
Fireball Rocket Inferno Dragon
Fireball
Tornado Tombstone
Rocket
Tornado Tombstone
Tornado
Fireball Rocket Rascals Inferno Dragon
Balloon
Inferno Dragon
Tombstone Tornado
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Fireball
Inferno Dragon Rascals Tombstone
Rocket Tornado Rascals Tombstone Inferno Dragon
Inferno Dragon Rascals Tombstone
Tombstone Fireball Rocket Tornado
Fireball Tornado Rascals
Rocket Tornado Inferno Dragon Rascals Tombstone Fireball
Rocket Rascals Fireball
Inferno Dragon Rascals Tombstone Tornado
Tornado Rascals
Rascals Tombstone Fireball Tornado
Inferno Dragon Rascals Fireball Tornado
Tombstone Rascals Fireball Rocket
Fireball Rocket Rascals Tombstone Tornado
Inferno Dragon Rascals Tombstone
Rocket Tornado Rascals Fireball Inferno Dragon
Rascals Tombstone Fireball Tornado
Tombstone Fireball Rascals Tornado
Tornado Rascals Tombstone Fireball Inferno Dragon
Tornado Inferno Dragon
Rascals Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tombstone Fireball
Fireball Rocket Inferno Dragon
Tombstone Rascals Rocket
Rocket Rascals Fireball Tornado
Rascals Tombstone Inferno Dragon
Fireball Rocket Rascals Tornado
Rascals Rocket Tombstone Fireball
Rascals Inferno Dragon
Rocket Tombstone Fireball Tornado Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Rascals Tombstone
Rocket Fireball Tornado
Rascals Rocket Tombstone Fireball
Rascals Fireball
Rascals Tombstone Fireball Rocket Tornado Inferno Dragon
Rascals Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Rocket
Fireball Tornado
Rocket Fireball
Rascals Fireball Rocket
Fireball Rocket
Fireball Rocket Tornado
Tornado
Fireball Tornado
Fireball Tornado
Rocket Fireball Tornado
Rocket Fireball Tornado
Fireball Rocket Tornado
Rocket Fireball
Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket
Fireball Rocket Tornado
Rocket
Rocket Fireball
Rocket Fireball Tornado
Rocket Fireball
Rocket Fireball Tornado
Rocket Tornado
Rocket Fireball
Tornado Fireball
Inferno Dragon
Fireball Tornado
Fireball Tornado
Fireball Rocket Tornado
Fireball Tornado
Rocket Fireball
Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Tombstone Fireball Rocket
Fireball Rocket Tornado
Fireball
Fireball Rascals Rocket
Fireball
Rocket Fireball Tornado
Rascals Fireball Rocket Tornado
Fireball Rocket Tornado
Fireball Rocket Tornado

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