My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Giant Skeleton Lava Hound
Giant Snowball
Minion Horde Skeleton Army Balloon Lava Hound
Zap
Minion Horde Inferno Tower Skeleton Army Balloon Lava Hound
Barbarian Barrel
Inferno Tower Skeleton Army Giant Skeleton
The Log
Skeleton Army Giant Skeleton
Earthquake
Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army Lava Hound
Royal Delivery
Minion Horde Skeleton Army Balloon Giant Skeleton Lava Hound
Fireball
Minion Horde Inferno Tower Skeleton Army Balloon Lava Hound
Poison
Minion Horde Inferno Tower Skeleton Army Balloon Lava Hound
Lightning
Inferno Tower Balloon
Rocket
Minion Horde Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Minion Horde Inferno Tower Balloon Rocket Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Skeleton Army Minion Horde Inferno Tower

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Giant Skeleton
Minion Horde
Lava Hound Giant Skeleton
Inferno Tower
Rocket
Lava Hound
Skeleton Army
Lava Hound
Balloon
Arrows Lava Hound Giant Skeleton
Giant Skeleton
Arrows Minion Horde Balloon
Lava Hound
Arrows Minion Horde Balloon Rocket Skeleton Army

Defense Synergies 1 4

Arrows
Inferno Tower Giant Skeleton
Minion Horde
Inferno Tower
Inferno Tower
Skeleton Army Arrows Minion Horde
Rocket
Skeleton Army
Inferno Tower Giant Skeleton
Balloon
Giant Skeleton
Arrows Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Inferno Tower
Minion Horde Inferno Tower Skeleton Army
Minion Horde Inferno Tower Rocket Skeleton Army Giant Skeleton
Minion Horde Inferno Tower Skeleton Army
Arrows Rocket Skeleton Army Giant Skeleton
Arrows Skeleton Army
Minion Horde Inferno Tower Rocket Arrows
Rocket Arrows Inferno Tower Giant Skeleton
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Minion Horde Inferno Tower Giant Skeleton
Minion Horde Skeleton Army Arrows Giant Skeleton
Arrows Minion Horde Inferno Tower
Minion Horde Inferno Tower Skeleton Army Rocket Giant Skeleton
Rocket Skeleton Army Arrows Minion Horde
Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Rocket Skeleton Army
Minion Horde Arrows Inferno Tower Skeleton Army
Arrows Minion Horde Skeleton Army
Arrows Giant Skeleton
Inferno Tower
Skeleton Army Arrows Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Giant Skeleton
Arrows Rocket
Skeleton Army Giant Skeleton Minion Horde Inferno Tower Rocket
Rocket Skeleton Army Giant Skeleton Minion Horde Inferno Tower
Inferno Tower Giant Skeleton Minion Horde Skeleton Army
Arrows Rocket Minion Horde
Rocket Skeleton Army Minion Horde Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Minion Horde Skeleton Army
Minion Horde Rocket Giant Skeleton Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower Giant Skeleton
Rocket Skeleton Army Arrows Giant Skeleton
Rocket Skeleton Army Giant Skeleton Minion Horde Inferno Tower
Minion Horde Skeleton Army
Inferno Tower Skeleton Army Minion Horde Rocket Giant Skeleton
Arrows Minion Horde Inferno Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Giant Skeleton
Arrows
Rocket Arrows Minion Horde Giant Skeleton
Arrows Rocket Giant Skeleton
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Minion Horde
Arrows
Arrows
Rocket Minion Horde
Rocket Arrows Minion Horde
Arrows Rocket
Rocket
Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Rocket
Minion Horde Rocket
Rocket Arrows
Rocket Arrows
Rocket Minion Horde Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Rocket Arrows
Arrows Minion Horde
Rocket Minion Horde
Minion Horde
Arrows Minion Horde Rocket
Rocket Arrows Minion Horde
Minion Horde Giant Skeleton
Rocket Arrows
Minion Horde Rocket Skeleton Army
Rocket Arrows
Arrows
Minion Horde Rocket
Arrows
Rocket Arrows Giant Skeleton
Minion Horde
Minion Horde Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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