My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Mega Minion Balloon Lava Hound
Zap
Balloon Lava Hound
Barbarian Barrel
Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Lava Hound
Royal Delivery
Mega Minion Mini P.E.K.K.A Balloon Ice Wizard Lava Hound
Fireball
Mega Minion Balloon Ice Wizard Lava Hound
Poison
Mega Minion Balloon Ice Wizard Lava Hound
Lightning
Mega Minion Mini P.E.K.K.A Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mega Minion Ice Wizard Fireball Mini P.E.K.K.A Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Mega Minion Ice Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Lava Hound Mega Minion Mini P.E.K.K.A
Mega Minion
Lava Hound Arrows Fireball Balloon
Fireball
Arrows Lava Hound Mega Minion The Log
Mini P.E.K.K.A
Arrows The Log Ice Wizard
Balloon
Arrows Lava Hound Mega Minion The Log Ice Wizard
The Log
Fireball Mini P.E.K.K.A Balloon
Ice Wizard
Mini P.E.K.K.A Balloon
Lava Hound
Arrows Mega Minion Fireball Balloon

Defense Synergies 2 10

Arrows
Mega Minion Fireball Mini P.E.K.K.A Ice Wizard
Mega Minion
Arrows The Log Ice Wizard
Fireball
The Log Arrows Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
The Log Arrows Fireball Ice Wizard
Balloon
The Log
Fireball Mini P.E.K.K.A Mega Minion Ice Wizard
Ice Wizard
Arrows Mega Minion Fireball Mini P.E.K.K.A The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Mini P.E.K.K.A Mega Minion The Log Ice Wizard
Mini P.E.K.K.A Mega Minion Ice Wizard
Mini P.E.K.K.A Mega Minion Ice Wizard
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Mega Minion Ice Wizard
Mega Minion Arrows Fireball Ice Wizard
Arrows Fireball The Log
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Ice Wizard
Ice Wizard Arrows Mega Minion Fireball The Log
Arrows Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A Fireball The Log Ice Wizard
Fireball Arrows Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Mega Minion The Log Ice Wizard
Arrows The Log Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Arrows Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A
Arrows Fireball Ice Wizard
Mini P.E.K.K.A Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows Fireball The Log
Mini P.E.K.K.A Fireball
Fireball
Mega Minion Fireball Mini P.E.K.K.A The Log
Arrows Mega Minion Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log
Arrows Fireball Mega Minion Ice Wizard
Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Ice Wizard
Mega Minion
Arrows Fireball The Log Ice Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball Ice Wizard
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Fireball
Fireball Arrows Mega Minion Ice Wizard
Arrows The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
Arrows The Log Fireball
Arrows Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log

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