My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Balloon Lava Hound
Giant Snowball
Fire Spirit Minions Goblin Gang Skeleton Army Balloon Lava Hound
Zap
Fire Spirit Minions Goblin Gang Inferno Tower Skeleton Army Balloon Lava Hound
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower Skeleton Army
The Log
Fire Spirit Goblin Gang Skeleton Army
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Fire Spirit Minions Goblin Gang Skeleton Army Lava Hound
Royal Delivery
Fire Spirit Minions Goblin Gang Skeleton Army Balloon Lava Hound
Fireball
Minions Goblin Gang Inferno Tower Skeleton Army Balloon Lava Hound
Poison
Minions Goblin Gang Inferno Tower Skeleton Army Balloon Lava Hound
Lightning
Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Goblin Gang Skeleton Army Inferno Tower Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Goblin Gang

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Arrows
Balloon Lava Hound
Minions
Lava Hound Balloon
Goblin Gang
Balloon Lava Hound
Inferno Tower
Skeleton Army
Lava Hound
Balloon
Arrows Lava Hound Fire Spirit Minions Goblin Gang
Lava Hound
Arrows Minions Balloon Goblin Gang Skeleton Army

Defense Synergies 2 4

Fire Spirit
Inferno Tower
Arrows
Inferno Tower
Minions
Inferno Tower
Goblin Gang
Inferno Tower Skeleton Army
Inferno Tower
Goblin Gang Skeleton Army Fire Spirit Arrows Minions
Skeleton Army
Inferno Tower Goblin Gang
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower
Inferno Tower Skeleton Army Minions Goblin Gang
Goblin Gang Inferno Tower Skeleton Army Fire Spirit Minions
Inferno Tower Skeleton Army Minions Goblin Gang
Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Fire Spirit Minions
Minions Inferno Tower Fire Spirit Arrows Goblin Gang
Arrows Inferno Tower
Inferno Tower Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Inferno Tower
Minions Goblin Gang Skeleton Army Arrows
Arrows Minions Inferno Tower Goblin Gang
Inferno Tower Skeleton Army Fire Spirit Minions Goblin Gang
Fire Spirit Skeleton Army Arrows Minions Goblin Gang
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang
Arrows Minions Goblin Gang Inferno Tower Skeleton Army
Fire Spirit Arrows Minions Goblin Gang Skeleton Army
Arrows Fire Spirit Minions
Inferno Tower
Goblin Gang Skeleton Army Fire Spirit Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Inferno Tower
Arrows Goblin Gang
Goblin Gang Skeleton Army Minions Inferno Tower
Goblin Gang Skeleton Army Inferno Tower
Inferno Tower Goblin Gang Skeleton Army
Fire Spirit Arrows Minions Goblin Gang
Goblin Gang Skeleton Army Minions Inferno Tower
Inferno Tower Skeleton Army
Minions Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Minions Inferno Tower
Skeleton Army Arrows
Skeleton Army Goblin Gang Inferno Tower
Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Minions
Arrows Minions Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Minions
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Minions Goblin Gang
Arrows
Fire Spirit Arrows
Fire Spirit
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Fire Spirit Arrows
Fire Spirit Arrows
Minions
Arrows
Arrows
Arrows Fire Spirit
Arrows
Arrows
Arrows
Fire Spirit Arrows
Minions
Arrows
Arrows
Arrows
Fire Spirit Minions Goblin Gang Skeleton Army
Fire Spirit Arrows
Arrows
Goblin Gang
Arrows
Arrows
Minions Goblin Gang

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