My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Balloon Inferno Dragon Lava Hound
Giant Snowball
Bomber Archers Goblin Gang Balloon Inferno Dragon Lava Hound
Zap
Bomber Archers Goblin Gang Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Bomber Archers Goblin Gang
The Log
Bomber Archers Goblin Gang
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Archers Goblin Gang Lava Hound
Royal Delivery
Bomber Archers Goblin Gang Balloon Inferno Dragon Lava Hound
Fireball
Bomber Archers Goblin Gang Balloon Inferno Dragon Lava Hound
Poison
Bomber Archers Goblin Gang Balloon Lava Hound
Lightning
Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Arrows Goblin Gang Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap
Zap
Arrows Balloon Bomber Archers Lava Hound
Archers
Zap Arrows Balloon Inferno Dragon Lava Hound
Arrows
Zap Balloon Lava Hound Archers
Goblin Gang
Balloon Lava Hound
Balloon
Zap Arrows Lava Hound Archers Goblin Gang
Inferno Dragon
Lava Hound Archers
Lava Hound
Arrows Balloon Inferno Dragon Zap Archers Goblin Gang

Defense Synergies 0 7

Bomber
Zap
Zap
Bomber Archers Arrows Goblin Gang Inferno Dragon
Archers
Zap Goblin Gang
Arrows
Zap
Goblin Gang
Zap Archers Inferno Dragon
Balloon
Inferno Dragon
Zap Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Inferno Dragon Bomber Zap Goblin Gang
Goblin Gang Bomber Archers Inferno Dragon
Inferno Dragon Bomber Goblin Gang
Bomber Arrows
Arrows Goblin Gang Bomber Zap Archers
Inferno Dragon Zap Archers Arrows Goblin Gang
Zap Arrows
Inferno Dragon Goblin Gang
Goblin Gang Bomber Archers
Archers Goblin Gang Bomber Zap Arrows
Arrows Inferno Dragon Zap Archers Goblin Gang
Bomber Zap Goblin Gang
Bomber Zap Arrows Goblin Gang
Inferno Dragon Goblin Gang
Zap Goblin Gang Inferno Dragon
Bomber Arrows Goblin Gang
Arrows Bomber Zap Archers Goblin Gang
Zap Arrows Bomber Archers Inferno Dragon
Inferno Dragon
Bomber Goblin Gang Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers
Bomber Zap Archers Arrows Goblin Gang Inferno Dragon
Goblin Gang Zap
Goblin Gang Zap
Goblin Gang Inferno Dragon
Arrows Zap Archers Goblin Gang
Goblin Gang Archers
Inferno Dragon
Zap Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Zap Arrows
Goblin Gang
Bomber Archers
Goblin Gang Bomber Zap Archers Inferno Dragon
Arrows Bomber Zap Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap
Bomber Archers Arrows
Arrows Zap
Arrows Zap
Goblin Gang
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Archers Arrows
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Archers Goblin Gang
Zap Archers Arrows
Arrows
Goblin Gang
Arrows Bomber Zap
Zap Arrows
Zap Goblin Gang
Zap
Zap

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